Polyrhythm: Difference between revisions

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|Reward = Lyrics (Sweet Angel)}}{{Nihongo|'''Built to Scale'''|ポリリズム poririzumu}} (Directly translated as Polyrhythm) is the seventeenth minigame in ''[[Rhythm Tengoku]]''. It features the red small rods called [[Widgets]] that roll around and bouncing on an assembly line. A sequel appears later on called [[Built to Scale 2 (GBA)|Built to Scale 2]] (Polyrhythm 2). Attaining a perfect gets the lyrics: Sweet Angel from [[Remix 3 (GBA)|Remix 3]] for this game that you can read it at the E-mail.
|Reward = Lyrics (Sweet Angel)}}{{Nihongo|'''Built to Scale'''|ポリリズム poririzumu}} (Directly translated as Polyrhythm) is the seventeenth minigame in ''[[Rhythm Tengoku]]''. It features the red small rods called [[Widgets]] that roll around and bouncing on an assembly line. A sequel appears later on called [[Built to Scale 2 (GBA)|Built to Scale 2]] (Polyrhythm 2). Attaining a perfect gets the lyrics: Sweet Angel from [[Remix 3 (GBA)|Remix 3]] for this game that you can read it at the E-mail.
==Gameplay==
==Gameplay==
[[File:Polyrhythm.png|thumb|left|The game field of Polyrhythm showcases two paths which are operated independently. The rhythm shown here is the first one in the game.]]
[[File:Polyrhythm.png|thumb|left|The game field of Built to Scale showcases two paths which are operated independently. The rhythm shown here is the first one in the game.]]
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.{{clear}}
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.{{clear}}


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*D-Pad: Bounce Rod (Upper Area)
*D-Pad: Bounce Rod (Upper Area)
*A: Bounce Rod (Lower Area)
*A: Bounce Rod (Lower Area)
==Hit or Miss==
==Timing Notes==
*Hit: The rod bounces to the next block.
*Hit: The rod bounces to the next block.
*Barely: The rod bounces on, but wobbles slightly. '''A barely counts as a miss.'''
*Barely: The rod bounces on, but wobbles slightly. '''A barely counts as a miss.'''
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