Karate Man Returns!: Difference between revisions

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|Minigame_infobox/Data2 = Fillbots 2 (Megamix)}}{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Heaven Megamix|Number = 33|Reward = 1 Flow Ball|Image = [[File:return of karate man.png|290px]]}}
|Minigame_infobox/Data2 = Fillbots 2 (Megamix)}}{{Minigame infobox|Name = Karate Man Returns!|Debut = Rhythm Heaven Megamix|Number = 33|Reward = 1 Flow Ball|Image = [[File:return of karate man.png|290px]]}}


'''Karate Man Returns!''' (帰ってきた カラテ家 Kaettekita Karateka) is the 33rd minigame and it's a sequel to [[Karate Man (Megamix)|Karate Man]] and [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. It is also identical to the original [[Karate Man]] from [[Rhythm Tengoku|''Rhythm Tengoku. '']]In this sequel, [[Karate Joe]] is still training himself of punching flying objects off-screen. This one has the same vocals from GBA and the background is colored orange with yellow stripes, which is the same in the GBA when you reach 3 on the flow.
'''Karate Man Returns!''' (帰ってきた カラテ家 Kaettekita Karateka) is the 33rd minigame and it's a sequel to [[Karate Man (Megamix)|Karate Man]] and [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']]. It is also identical to the original [[Karate Man (GBA)|Karate Man]] from [[Rhythm Tengoku|''Rhythm Tengoku. '']]In this sequel, [[Karate Joe]] is still training himself of punching flying objects off-screen. This one has the same vocals from GBA and the background is colored orange with yellow stripes, which is the same in the GBA when you reach 3 on the flow.


==Gameplay==
==Gameplay==
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== Trivia ==
== Trivia ==
* This version is slightly changed from the original, as this minigame doesn't include the lightbulbs while a bomb near the end was replaced with a black pot and the "Hit 2!" cue also near the end was changed to "Hit 3!". The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the [[Karate Man|GBA version]].
* This version is slightly changed from the original, as this minigame doesn't include the lightbulbs while a bomb near the end was replaced with a black pot and the "Hit 2!" cue also near the end was changed to "Hit 3!". The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the [[Karate Man (GBA)|GBA version]].
* In Megamix, due to the fact that every version appeared, the [[Karate Man (DS)|DS version]] was named "[[Karate Man Kicks!]]", the [[Karate Man (Wii)|Wii version]] was named "[[Karate Man Combos!]]", and the [[Karate Man|GBA version]] was named "Karate Man Returns!".
* In Megamix, due to the fact that every version appeared, the [[Karate Man (DS)|DS version]] was named "[[Karate Man Kicks!]]", the [[Karate Man (Wii)|Wii version]] was named "[[Karate Man Combos!]]", and the [[Karate Man (GBA)|GBA version]] was named "Karate Man Returns!".


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