Sneaky Spirits: Difference between revisions

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|Minigame_infobox/Data2 = Rhythm Rally (Story)}}{{Minigame infobox|Name = Sneaky Spirits (Story)|Debut = Rhythm Heaven Megamix|Number = 19|Image = [[File:story sneaky spirits.png|280px]]|Reward = 1 Flow Ball}}
|Minigame_infobox/Data2 = Rhythm Rally (Story)}}{{Minigame infobox|Name = Sneaky Spirits (Story)|Debut = Rhythm Heaven Megamix|Number = 19|Image = [[File:story sneaky spirits.png|280px]]|Reward = 1 Flow Ball}}


'''Sneaky Spirits''' '''1''' (しろいおばけ Shiroi Obake "white apparition") is a variant of [[White Apparition|Sneaky Spirits]] from [[Rhythm Tengoku]], and later [[Rhythm Heaven Fever]] that appears in [[Rhythm Heaven Megamix]]. The player controls a bow & arrow, shooting ghosts that are trying to escape back to their haunted house using arrows. In this variant, the environment is green, and there is a fountain in the background.
'''Sneaky Spirits''' (しろいおばけ Shiroi Obake "white apparition") is a variant of [[White Apparition|Sneaky Spirits]] from [[Rhythm Tengoku]], and later [[Rhythm Heaven Fever]] that appears in [[Rhythm Heaven Megamix]]. The player controls a bow & arrow, shooting ghosts that are trying to escape back to their haunted house using arrows. In this variant, the environment is green, and there is a fountain in the background.
== Gameplay ==
== Gameplay ==
[[File:Story sneaky spirits gameplay.png|thumb|258x258px]]The player controls a bow and arrow that is being used just outside in front of the house, always aimed at the door. Ghosts will start to peak above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace will increase and decrease during the game. Successfully shooting the ghost will result in the door opening and the ghost being thrown back into the house. Notice that these spirits do not hide behind the wall after 4 beats and on in this variant.
[[File:Story sneaky spirits gameplay.png|thumb|258x258px]]The player controls a bow and arrow that is being used just outside in front of the house, always aimed at the door. Ghosts will start to peak above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace will increase and decrease during the game. Successfully shooting the ghost will result in the door opening and the ghost being thrown back into the house. Notice that these spirits do not hide behind the wall after 4 beats and on in this variant.
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