Sneaky Spirits: Difference between revisions

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{{Template:Quote|Ghosts are trying to escape their haunted house! Grab your trusty bow!|Sneaky Spirits Description}}{{Template:Game-Nav
{{Template:Quote|Ghosts are trying to escape their haunted house! Grab your trusty bow!|Sneaky Spirits Description}}{{Template:Game-Nav
|Minigame_infobox/Data = Doctor Bacteria (3DS)
|Minigame_infobox/Data = Doctor Bacteria (3DS)
|Minigame_infobox/Data2 = Rhythm Rally (Story)}}{{Minigame infobox|Previous = Doctor Bacteria (3DS)|Previous1 = Doctor Bacteria (3DS)|Next = Rhythm Rally (Story)|Next1 = Rhythm Rally (Story)|Name = Sneaky Spirits (3DS)|Debut = Rhythm Heaven: The Best+|Number = 19|Image = [[File:story sneaky spirits.png|250px]]}}
|Minigame_infobox/Data2 = Rhythm Rally (Story)}}{{Minigame infobox|Name = Sneaky Spirits (3DS)|Debut = Rhythm Heaven Megamix|Number = 19|Image = [[File:story sneaky spirits.png|250px]]}}


Story Sneaky Spirits (しろいおばけ Shiroi Obake "white apparition") is a variant of [[White Apparition|Sneaky Spirits]] from [[Rhythm Tengoku]], and later [[Rhythm Heaven Fever]]. The player controls a bow & arrow, shooting ghosts that are trying to escape back to their haunted house using arrows. In this variant, the environment is green, and there is a fountain in the background.
'''Sneaky Spirits''' (しろいおばけ Shiroi Obake "white apparition") is a variant of [[White Apparition|Sneaky Spirits]] from [[Rhythm Tengoku]], and later [[Rhythm Heaven Fever]]. The player controls a bow & arrow, shooting ghosts that are trying to escape back to their haunted house using arrows. In this variant, the environment is green, and there is a fountain in the background.
== Gameplay ==
== Gameplay ==
The player controls a bow and arrow that is being used just outside in front of the house, always aimed at the door. Ghosts will start to peak above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace will increase and decrease during the game. Successfully shooting the ghost will result in the door opening and the ghost being thrown back into the house.  
The player controls a bow and arrow that is being used just outside in front of the house, always aimed at the door. Ghosts will start to peak above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace will increase and decrease during the game. Successfully shooting the ghost will result in the door opening and the ghost being thrown back into the house.  
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