Air Rally: Difference between revisions

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{{Template:Quote|"Play badminton to the beat! Don't let the birdie go out of bounds, though...|Air Rally Description}}{{Template:Game-Nav
{{Template:Quote|"Play badminton to the beat! Don't let the birdie go out of bounds, though...|Air Rally Description}}{{Template:Game-Nav
|Minigame_infobox/Data = Fillbots (Story)
|Minigame_infobox/Data = Fillbots (Story)
|Minigame_infobox/Data2 = Stairway Catch (Story)}}{{Minigame infobox|Previous = Fillbots (Story)|Previous1 = Fillbots (Story)|Next = Jumping Road (Story)|Next1 = Jumping Road (Story)|Name = Air Rally (Story)|Debut = Rhythm Heaven Megamix|Number = 3|Reward = N/A|Image = [[File:story air rally.png|270px]]}}
|Minigame_infobox/Data2 = Stairway Catch (Story)}}{{Minigame infobox|Name = Air Rally (Story)|Debut = Rhythm Heaven Megamix|Number = 3|Reward = N/A|Image = [[File:story air rally.png|290px]]}}


Air Rally (バドミントン Badominton, "Badminton") is a variation of [[Air Rally]] from Rhythm Heaven: Fever that appears in [[Rhythm Heaven Megamix]]. In this variation, Baxter & Forthington fly above a desert-like area, with a slow pace song playing in the background.
'''Air Rally''' (バドミントン Badominton, "Badminton") is a variation of [[Air Rally]] from Rhythm Heaven: Fever that appears in [[Rhythm Heaven Megamix]]. In this variation, Baxter & Forthington fly above a desert-like area, with a slow pace song playing in the background.


==Gameplay==
==Gameplay==
[[File:Air_Rally_Story_gameplay.png|thumb|200px]]
The player controls Baxter the dog in the red airplane. Forthington starts off by serving the shuttlecock at Baxter. The player must keep hitting it back in constant beats of two. Also, Forthington might signal the rhythm to change to a slow beat of four. Then later on return to the normal two beat after counting.
The player controls Baxter the dog in the red airplane. Forthington starts off by serving the shuttlecock at Baxter. The player must keep hitting it back in constant beats of two. Also, Forthington might signal the rhythm to change to a slow beat of four. Then later on return to the normal two beat after counting.
*Normal rhythm: Hyah, hyah, hyah, hyah... (Nya, nya, nya, nya...) A standard rhythm.
*Normal rhythm: Hyah, hyah, hyah, hyah... (Nya, nya, nya, nya...) A standard rhythm.
*Altered: Bu-bum bum bum! (Lob shot) A slowed down beat of fours.
*Altered: Bu-bum bum bum! (Lob shot) A slowed down beat of fours.
*Back to normal: Two, Three, FOUR! (Two, Three, Go!) The rhythm reverts to normal again. Only said after a lob shot is done.
*Back to normal: Two, Three, FOUR! (Two, Three, Go!) The rhythm reverts to normal again. Only said after a lob shot is done.
In addition to the altering of the rhythm, the game will attempt to visually mislead the player by having the two planes distance from each other, causing the shuttlecock to be hit harder and travel faster. However, the beat remains the same.


==Controls==
==Controls==
====Button Mode====
*A: Swing racket (hit shuttlecock)
*A: Swing racket (hit shuttlecock)
====Touch Mode====
*Tap: Swing racket (hit shuttlecock)
==Hit or Miss==
==Hit or Miss==
*Hit: The player hit the shuttlecock back at Forthington.
*Hit: The player hit the shuttlecock back at Forthington.
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