Karateka 2: Difference between revisions

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{{Template:Quote|Let's punch to the rhythm again... But watch for the tempo change! (No practice.)|Karate Man 2 Description }}{{Template:Minigame infobox
{{Template:Quote|Let's punch to the rhythm again... But watch for the tempo change! (No practice.)|Karate Man 2 Description }}{{Template:Game-Nav
|Minigame_infobox/Data = Remix 6 (GBA)
|Minigame_infobox/Data2 = Vegeta-Pull 2}}{{Template:Minigame infobox
|Previous = Remix 6 (GBA)|Remix 6
|Previous = Remix 6 (GBA)|Remix 6
|Previous1 = Remix 6 (GBA)|Remix 6
|Previous1 = Remix 6 (GBA)|Remix 6
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|Debut = Rhythm Tengoku
|Debut = Rhythm Tengoku
|Number = 37}}
|Number = 37}}
Karate Man 2 plays the exact same way as the first one. However, there are major tempo changes in the song to throw you off track.
'''Karate Man 2''' is a sequel to [[Karate Man (GBA)|Karate Man]] and plays the exact same way as the first one. However, there are major tempo changes in the song to throw you off track.
==Gameplay==
==Gameplay==
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Nori bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss.
[[File:Karate_Joe_2_(GBA).png|thumb|200px]] In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Press A to punch the object and lightbulb off-screen, and when the Flow bar is full, you can punch out the rock.
==Controls==
==Controls==
*A = Punch
*A = Punch
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