Karateka 2: Difference between revisions

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161 bytes added ,  9 December 2015
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*Barely (Power): If the Nori bar is not high enough, Karate Joe will gasp as the object falls to the ground. His fist will be colored red. '''A barely counts as a miss.'''
*Barely (Power): If the Nori bar is not high enough, Karate Joe will gasp as the object falls to the ground. His fist will be colored red. '''A barely counts as a miss.'''
*Miss: Karate Joe will gasp as the object flies past him. The Nori bar will deplete completely.
*Miss: Karate Joe will gasp as the object flies past him. The Nori bar will deplete completely.
==Rating Notes==
*Try Again: ''"What was wrong with the tempo?!"''
*OK: ''"Well, that's good enough. So let's eat!''
*Superb: ''"This is how you do it, baby!"''


{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Rhythm Tengoku Games]]
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