Karate Man Returns!: Difference between revisions

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*A = Punch
*A = Punch
==Hit or Miss==
==Hit or Miss==
*Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one.
*Hit: Karate Joe will punch the object off-screen.
*Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Nori bar decreases by one. '''A barely counts as a miss.'''
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. '''A barely counts as a miss.'''
*Barely (Power): If the Nori bar is not high enough, Karate Joe will gasp as the object falls to the ground. His fist will be colored red. '''A barely counts as a miss.'''
*Miss: Karate Joe will gasp as the object flies past him.  
*Miss: Karate Joe will gasp as the object flies past him. The Nori bar will deplete completely.


== Lyrics ==
== Lyrics ==
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Oh yeah!
Oh yeah!
== Trivia ==
* This version is slightly changed from the original, as this minigame doesn't include the lightbulbs while a bomb near the end was replaced with a black pot and the "Hit 2!" cue also near the end was changed to "Hit 3!". The Flow meter is not present in this game so Karate Joe can punch rocks like he did in [[Karate Man (Wii)|Fever version]].


{{Template:Game Navigation}}
{{Template:Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven 3D Games]]
[[Category:Rhythm Heaven 3D Games]]
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