Remix 8 (GBA): Difference between revisions

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Cheese Heist <br />}}'''Remix 8''' is the forty-eighth and final game in ''[[Rhythm Tengoku]]''.
Cheese Heist <br />}}'''Remix 8''' is the forty-eighth and final game in ''[[Rhythm Tengoku]]''.
==List of Games==
==List of Games==
*[[Marcher]]: Uses [[Remix 7 (GBA)|Remix 7]]'s Space Rabbit design and normal design.
 [[File:Rhythm Tengoku - Remix 8 (OK)|thumb|right|335 px|Gameplay (OK)]]*[[Marcher]]: Uses [[Remix 7 (GBA)|Remix 7]]'s Space Rabbit design and normal design.
*[[Karate Man (GBA)|Karate Man]]: Uses the normal design for part of the song. However, after hitting a pot in one segment, the backgrounds changes to black and white, divided across a diagonal, with two Japanese characters in the middle. [[Karate Joe]] also gets shaded black. The power bar disappears, meaning that rocks can always be hit. This lasts until the last object in the last segment is hit. Then, everything turns to normal, except that Karate Joe has a odd-looking, smiling face.
*[[Karate Man (GBA)|Karate Man]]: Uses the normal design for part of the song. However, after hitting a pot 
*in one segment, the backgrounds changes to black and white, divided across a diagonal, with two Japanese characters in the middle. [[Karate Joe]] also gets shaded black. The power bar disappears, meaning that rocks can always be hit. This lasts until the last object in the last segment is hit. Then, everything turns to normal, except that Karate Joe has a odd-looking, smiling face.
*[[Tap Trial]]: Uses Remix 7's yellow monkey design, as well as the normal.
*[[Tap Trial]]: Uses Remix 7's yellow monkey design, as well as the normal.
*[[Samurai Slice (GBA)|Samurai Slice]]
*[[Samurai Slice (GBA)|Samurai Slice]]
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