Hopping Road 2: Difference between revisions

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{{Template:Stub}}{{Template:Quote|Protect those balls! They're our good friends, and they need our help! (No practice.)|Hopping Road 2 Description }}{{Template:Minigame infobox
{{Template:Quote|Protect those balls! They're our good friends, and they need our help! (No practice.)|Hopping Road 2 Description }}{{Template:Minigame infobox
|Previous = Remix 7 (GBA)|Remix 7
|Previous = Remix 7 (GBA)|Remix 7
|Previous1 = Remix 7 (GBA)|Remix 7
|Previous1 = Remix 7 (GBA)|Remix 7
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|Name = Hopping Road 2
|Name = Hopping Road 2
|Debut = Rhythm Tengoku
|Debut = Rhythm Tengoku
|Number = 44}}Hopping Road 2 is the 44th game in ''[[Rhythm Tengoku]]''. It is the sequel to [[Hopping Road]].
|Number = 44}}Hopping Road 2 is the 44th game in ''[[Rhythm Tengoku]]''. It is the sequel to [[Hopping Road]]. But this time you will have more balls to bounce.
==Gameplay==
The game features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!
==Controls==
*D-Pad: Bounce Yellow Pole
*A: Bounce Red Pole
==Hit or Miss==
 
*Hit: The ball bounces off the platform and continues its journey.
*Barely: The ball will bounce off the platform, but make a faltering noise and fall. '''A barely counts as a miss.'''
*Miss: The balls hits the platform and just rolls off.


{{Template:Game Navigation}}
{{Template:Game Navigation}}

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