402
edits
mNo edit summary Tags: Visual edit apiedit |
mNo edit summary Tags: Visual edit apiedit |
||
Line 8: | Line 8: | ||
|Debut = Rhythm Tengoku | |Debut = Rhythm Tengoku | ||
|Number = 37}} | |Number = 37}} | ||
Karate Man 2 plays the exact same way as the first one. However, there | Karate Man 2 plays the exact same way as the first one. However, there are major tempo changes in the song to throw you off track. | ||
==Gameplay== | ==Gameplay== | ||
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Nori bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss. | The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Nori bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss. |
edits