Built to Scale (Wii): Difference between revisions

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*[[Remix 8 (Wii)|Remix 8]] (Wii)
*[[Remix 8 (Wii)|Remix 8]] (Wii)
*[[Remix 10 (Wii)|Remix 10]] (Wii)
*[[Remix 10 (Wii)|Remix 10]] (Wii)
==''Rhythm Tengoku The Best +''==
==''Rhythm Heaven: The Best+''==
[[File:Built_to_Scale_Wii_3DS.PNG|thumb|left|222px]]The Wii version of Built to Scale returns in [[Rhythm Heaven: The Best +]]. It appears as an extra game. The graphics and the gameplay are the same as before.
{{Template:Minigame infobox
|Previous = Karate Man (DS)
|Previous1 = Karate Man Kick
|Next = Double Date
|Next1 = Double Date
|Image = [[File:Built_to_Scale_Wii_3DS.PNG|250px]]
|Name = Built to Scale (Wii)
|Debut = Rhythm Heaven: The Best+
|Number = 97; Extra game 7}}'''Built to Scale''' (組み立て ''Kumitate "Assembly"''<sup>?</sup>) is identical to [[Built to Scale (Wii)|Built to Scale]] from [[Rhythm Heaven Fever]], and it's an extra game bought from museum shop in [[Rhythm Heaven: The Best +|Rhythm Heaven: The Best+]].
 
==Gameplay==
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
 
==Controls==
*A: Bounce Rod
*B: Spring Rod
==Trivia==
*This is the only minigame from [[Built to Scale]] series that returns in this series without two other prequels or a new one.


{{Game Navigation}}
{{Game Navigation}}
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