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| Next1 = Vegeta-Pull (Tempo Up) | | Next1 = Vegeta-Pull (Tempo Up) | ||
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{{Nihongo|'''Karate Man {Tempo Up)'''|カラテ家|Karateka Tempo Up!|}}, is identical to [[Karate Man (GBA)|Karate Man]] from ''[[Rhythm Tengoku]]'' and it's the extra stage game in [[Rhythm Tengoku (Arcade)]]. In this variant, Karate Joe wears boxing gloves and black pants, the gameplay is the same, but the tempo is | {{Nihongo|'''Karate Man {Tempo Up)'''|カラテ家|Karateka Tempo Up!|}}, is identical to [[Karate Man (GBA)|Karate Man]] from ''[[Rhythm Tengoku]]'' and it's the extra stage game in [[Rhythm Tengoku (Arcade)]]. In this variant, Karate Joe wears boxing gloves and black pants, the gameplay is the same, but the tempo is sped up. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man_Tempo_Up_gameplay.png|250px]] | [[File:Karate_Man_Tempo_Up_gameplay.png|250px|left]] | ||
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Nori bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss. | The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Nori bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss. | ||
==Controls== | ==Controls== |
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