Screwbot Factory: Difference between revisions

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==Gameplay==
==Gameplay==
The object of the game is to re-attatch a screwbot's head onto their bodies the correct way through rhythm. Screwing them on too tight or not enough will not make them function properly.
The object of the game is to re-attatch a screwbot's head onto their bodies the correct way through rhythm. Screwing them on too tight or not enough will not make them function properly. The robot arm cues vary but is usually four beats longs, it grabs a robot on the first and and places it on the fourth. Occasionally, the cue will be only three-beats long where the robot is dropped on the third beat, particularly on consecutive robots. White robots make an additional whistling cue when being lifted by the arm. The claw must grab the robot one beat after it has been placed and must be released three beats after for grey robots and two beats after for white robots.


==Controls==
==Controls==
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==Hit or Miss==
==Hit or Miss==
*Hit: The robot's head it screwed on just right, making it pose and shout something ("Oh yeah!" for grey robots, "Let's go!" for white robots).
*Hit: Grabbing a robots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot raise its arms and for a heart to light up on it's body; this happens regardless whether the robot was grabbed in time or barely. It will also shout "Oh yeah!" for grey robots, or "Let's go!" for white robots.
*Barely: Barely grabbing the robot with the claw causes a popping sound to be made, but it is still grabbed. Screwing the head on a bit too little makes it stick a sideways position, with the robot frowning, Screwing on a bit too much causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance.
*Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the robot towards the claw before it starts screwing. Releasing the claw bit too early makes it stick a sideways position, with the robot frowning. Screwing on a bit too much causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance.
*Miss: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late causes it to fall over. Barely screwing on the robot's head causes it to fall over. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it fall over. Releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.
*Miss: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late causes it to fall over. Barely screwing on the robot's head causes it to fall over. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it fall over. Releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.


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==Appearances==
==Appearances==
*Screwbot Factory
*[[Screwbot Factory 2]]
*[[Screwbot Factory 2]]
*[[Remix 1 (Wii)|Remix 1]]
*[[Remix 1 (Wii)|Remix 1]]
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