Built to Scale (Wii): Difference between revisions

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m
I've made clear that the widgets are built in a 'factory' than a 'factor'.
m (I've made clear that the widgets are built in a 'factory' than a 'factor'.)
Tags: Visual edit rollback
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{{Quote|Your help is needed down at the factor. We're assembling widgets by... You know what? Just try it out.|Built to Scale Description}}
{{Quote|Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out.|Built to Scale Description}}
{{Minigame infobox
{{Minigame infobox
| Name      = Built to Scale
| Name      = Built to Scale
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| Next1    = Air Rally
| Next1    = Air Rally
}}
}}
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the twelfth game in ''[[Rhythm Heaven Fever]]''. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. Getting a perfect unlocks Assembly-Line Slogans.
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate "Assembly"}} is the twelfth game in ''[[Rhythm Heaven Fever]]''. A sequel later unlocked is known as [[Built to Scale 2 (Wii)|Built to Scale 2]]. Getting a perfect unlocks 'Assembly-Line Slogans'.


==Gameplay==
==Gameplay==
The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.


==Controls==
==Controls==

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