Built to Scale 2 (Wii): Difference between revisions

Jump to navigation Jump to search
Edited description.
No edit summary
(Edited description.)
Tags: Visual edit rollback
Line 10: Line 10:
| Next1    = Double Date 2}}'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') is the thirty-eighth game in [[Rhythm Heaven Fever]].''
| Next1    = Double Date 2}}'''Built to Scale 2''' (組み立て2 lit. Assembly 2'') is the thirty-eighth game in [[Rhythm Heaven Fever]].''


==Gameplay==
==Visual/Gameplay Changes==
The gameplay is nearly identical to that of the first Built to Scale. The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets. This time though, you must not rely on the music too much, for a third widget must be assembled each time.
The only visual change is that the background is now teal.
 
The gameplay is nearly identical to that of the first Built to Scale; bounce the rod on the when it hits the red block, and shoot it into the Widget parts when they line up. The major difference is that three Widgets must be assembled in each sequence; the third Widget rod comes from the left-hand side and must be flung into the Widget parts when it reaches the red block. The speed of the song, and therefore bouncing speed, also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.


==Controls==
==Controls==
69

edits

Navigation menu