Rhythm Fighter: Difference between revisions

→‎Gameplay: Difference in just grammatical number doesn't make another name of the characters
m (added practice variant)
(→‎Gameplay: Difference in just grammatical number doesn't make another name of the characters)
 
Line 12: Line 12:
==Gameplay==
==Gameplay==
[[File:Screenshot Wii Rhythm Fighter.png|thumb]]
[[File:Screenshot Wii Rhythm Fighter.png|thumb]]
This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}} (also known as {{Nihongo|Rhythm Fighter}} in ''[[Beat the Beat: Rhythm Paradise]]''), two combative robots, made of soft vinyl, who are extremely proud but have a glass jaw and low threshold of pain. The two fight each other in an arena, with [[Two Player]]s controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green HP gauge for both players.
This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}}, two combative robots, made of soft vinyl, who are extremely proud but have a glass jaw and low threshold of pain. The two fight each other in an arena, with [[Two Player]]s controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green HP gauge for both players.


The game starts with a skippable "[[Practice]]" section, which is used to explain the rules, although the players are not given the opportunity to practice before the game starts. It is divided into rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's HP and when a player is hit 13 times, they are KO'd and lose the game. The two players alternate between attacker and defender, with each round changing the rhythm and tempo.
The game starts with a skippable "[[Practice]]" section, which is used to explain the rules, although the players are not given the opportunity to practice before the game starts. It is divided into rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's HP and when a player is hit 13 times, they are KO'd and lose the game. The two players alternate between attacker and defender, with each round changing the rhythm and tempo.
==Controls==
==Controls==
{{Controls|Aw=Punch/dodge punches|A+B=Kick/dodge kicks}}
{{Controls|Aw=Punch/dodge punches|A+B=Kick/dodge kicks}}
420

edits