Karate Man/Development: Difference between revisions

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m (→‎Regional Differences: translation of the Japanese text (feel free to correct if these are wrong), still needs the Korean text with translations of it)
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The [[Space Umpire]] exists as a punchable object in [[Karate Man (3DS)|Karate Man]], with a unique sound effect for punching it. Interestingly, while it does have a sprite in [[Karate Man Senior]], the object itself uses the blue glow intended for Light Bulbs instead.
The [[Space Umpire]] exists as a punchable object in [[Karate Man (3DS)|Karate Man]], with a unique sound effect for punching it. Interestingly, while it does have a sprite in [[Karate Man Senior]], the object itself uses the blue glow intended for Light Bulbs instead.
The "Hit" message from ''[[Rhythm Heaven Fever]]'' was removed entirely, similar to ''[[Beat the Beat: Rhythm Paradise]]'', this time in every version of the game except for Japanese and Korean. It can still be found in the game, unused.
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!Others
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|[[File:Epilogue 3DS Karate Man Kicks! KR HI.png|frameless|center]]
|[[File:Epilogue 3DS Karate Man Kicks! KR HI.png|frameless|center]]
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===Miscellaneous===
Within the debug menu, all of these versions of Karate Man are considered from the Wii (being marked with rvl), likely as a leftover from being built off of Karate Man from ''[[Rhythm Heaven Fever]]''. As such, they are all distinguished with the name of their consoles in brackets, aside from [[Karate Man Senior]], which is distinguished as "Father". Normally, each type of game is divided by origin with codenames (agb for [[Rhythm Tengoku|GBA]], ntr for [[Rhythm Heaven|DS]], rvl for [[Rhythm Heaven Fever|Wii]], and ctr for [[Rhythm Heaven Megamix|3DS]]).
==References==
==References==
<references/>
<references/>
{{RT}}{{RH}}{{RHF}}{{RHM}}
{{RT}}{{RH}}{{RHF}}{{RHM}}
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