Shoot-'em-up 2: Difference between revisions

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*The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game is over. The life bar gradually refills after being depleted any amount.
*The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game is over. The life bar gradually refills after being depleted any amount.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background (notably, the last background is also used in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]), after which the set of backgrounds repeat, but with a different color.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background (notably, the last background is also used in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]).
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized. The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini".
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized (at which point the set of backgrounds repeat, but with a different color). The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini".
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
==[[Rhythm Item]]==
==[[Rhythm Item]]==
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