Karate Man Returns!: Difference between revisions

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[[File:Screenshot Arcade Karateka.png|thumb]]
[[File:Screenshot Arcade Karateka.png|thumb]]
[[File:Screenshot 3DS Karate Man Returns!.png|thumb]]
[[File:Screenshot 3DS Karate Man Returns!.png|thumb]]
This game features [[Karate Joe]], who practices karate by punching objects that fly from off-screen. To do so, the player must hit the A button to the rhythm.
This game features [[Karate Joe]], who practices karate by punching objects that fly from off-screen. Usually the objects come out one at a time, though occasionally the player may need to {{Nihongo|"Hit 2!"|2つ!|Futatsu!}} or {{Nihongo|"Hit 3!!"|3つ!!|Mittsu!!}}, punching multiple objects consecutively.
The following objects appear and needed to be punched off-screen:
The following objects appear and needed to be punched off-screen:
*Pot
*Pot
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A gauge, reading {{Nihongo|''Nori''|ノリ|Flow}}, is located on the left in ''[[Rhythm Tengoku]]'' and it responds to the player's success. Unless the gauge is at three hearts or more, Karate Joe cannot punch rocks or bombs; attempting to do so results in Karate Joe hurting his hand, as he does not have enough power to punch them. The background is a featureless yellow plain, which adds darker stripes when the gauge is high enough.
A gauge, reading {{Nihongo|''Nori''|ノリ|Flow}}, is located on the left in ''[[Rhythm Tengoku]]'' and it responds to the player's success. Unless the gauge is at three hearts or more, Karate Joe cannot punch rocks or bombs; attempting to do so results in Karate Joe hurting his hand, as he does not have enough power to punch them. The background is a featureless yellow plain, which adds darker stripes when the gauge is high enough.


In ''[[Rhythm Heaven Megamix]]'', the game is slightly altered for consistency with [[Karate Man Combos!|later versions]], most notably the removal of the gauge entirely. The background as a result simply changes to the stripes and back at pre-determined points in the song.
In ''[[Rhythm Heaven Megamix]]'', the game is slightly altered for consistency with [[Karate Man (Wii)|later versions]], most notably the removal of the gauge entirely. The background as a result simply changes to the stripes and back at pre-determined points in the song. The "Hit 3!" indication is given a voice clip in additional to the visual cue, and the one "Hit 2!" present in the game was given an extra pot in front of it making it a "Hit 3!", presumably due to a lack of voice clips. The Light Bulbs and Bombs were replaced with other objects due to [[Karate Man (DS)|later]] [[Karate Man (Wii)|versions]] repurposing them. This version introduces the Cooking Pot as a new object.
==Controls==
==Controls==
{{Controls|At=Punch}}
{{Controls|At=Punch}}
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