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In ''[[Rhythm Tengoku (Arcade)|the arcade version]]'', every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the {{Nihongo|Start}} button instead, which in turn can no longer pause the game. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} animations which briefly explain the controls, and can also be skipped with the {{Nihongo|Start}} button. [[Bouncy Road|Hopping Road]] also has one in addition to its practice. All [[Two-Player Menu|2P games]] aside from the ones in the {{Nihongo|EXTRA}} Stage have these animations as well, without a practice. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. Getting the answer wrong during [[Quiz Show|Quiz]]'s practice simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during practice, making the game's easter egg unobtainable. | In ''[[Rhythm Tengoku (Arcade)|the arcade version]]'', every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the {{Nihongo|Start}} button instead, which in turn can no longer pause the game. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} animations which briefly explain the controls, and can also be skipped with the {{Nihongo|Start}} button. [[Bouncy Road|Hopping Road]] also has one in addition to its practice. All [[Two-Player Menu|2P games]] aside from the ones in the {{Nihongo|EXTRA}} Stage have these animations as well, without a practice. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. Getting the answer wrong during [[Quiz Show|Quiz]]'s practice simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during practice, making the game's easter egg unobtainable. | ||
==[[Rhythm Heaven]]== | ==[[Rhythm Heaven]]== | ||
[[File:Screenshot DS Love Lab Remix 10.png|thumb|Practice for [[Love Lab]].]]In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "[[Music Corner#Rhythm Heaven|Let's Practice!]]"), or a variation of it, and ocassional game-specific themes. The player needs to complete each set successfully 3 times. It can be skipped by touching the "Skip" button on the touch screen. | [[File:Screenshot DS Love Lab Remix 10.png|thumb|Practice for [[Love Lab]].]]In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "[[Music Corner#Music List (Rhythm Heaven)|Let's Practice!]]"), or a variation of it, and ocassional game-specific themes. The player needs to complete each set successfully 3 times. It can be skipped by touching the "Skip" button on the touch screen. | ||
Like before, most games smoothly transition from practice to the real thing, with some games having a different appearance for practice, and as such a cut to black is used as a transition. | Like before, most games smoothly transition from practice to the real thing, with some games having a different appearance for practice, and as such a cut to black is used as a transition. | ||
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Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]] and [[Rockers 2]] use it to present new cues to the player. | Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]] and [[Rockers 2]] use it to present new cues to the player. | ||
==[[Rhythm Heaven Fever]]== | ==[[Rhythm Heaven Fever]]== | ||
[[File:Screenshot Wii Ringside Practice.png|thumb|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has it's own practice theme, being a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|Demonstration|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "[[Music Corner#Rhythm Heaven Fever|Practice Theme]]") or the ocassional game-specific themes. It can be skipped by pressing the ⊝ button. [[Mr. Upbeat]] uses the updated version of the Practice Theme as its music in this game. [[Lady Cupid]]'s music is also a chiptune theme in the same style as the practice themes. | [[File:Screenshot Wii Ringside Practice.png|thumb|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has it's own practice theme, being a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|Demonstration|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "[[Music Corner#Music List (Rhythm Heaven Fever)|Practice Theme]]") or the ocassional game-specific themes. It can be skipped by pressing the ⊝ button. [[Mr. Upbeat]] uses the updated version of the Practice Theme as its music in this game. [[Lady Cupid]]'s music is also a chiptune theme in the same style as the practice themes. | ||
Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you!)" in ''[[Beat the Beat: Rhythm Paradise]]'') in the game's description. In the [[Two-Player Menu|Two Player]] games, the practice is played the same as with the One Player version, with one practice for each player. Many games again transition smoothly between the practice and the real thing, and some games have a different appearance for the practice, utilizing a fade transition, or in some cases, game-specific transitions. For example, the practice for [[Double Date]] sees [[A Boy]] sitting on the bench alone in the middle of the day, with the [[Weasel Couple|Weasel]] giving him instructions. After practice is complete, the screen fades out, a chime is heard, and the real thing begins at sunset with [[His Crush]] and the female [[Weasel Couple|Weasel]] having arrived. | Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you!)" in ''[[Beat the Beat: Rhythm Paradise]]'') in the game's description. In the [[Two-Player Menu|Two Player]] games, the practice is played the same as with the One Player version, with one practice for each player. Many games again transition smoothly between the practice and the real thing, and some games have a different appearance for the practice, utilizing a fade transition, or in some cases, game-specific transitions. For example, the practice for [[Double Date]] sees [[A Boy]] sitting on the bench alone in the middle of the day, with the [[Weasel Couple|Weasel]] giving him instructions. After practice is complete, the screen fades out, a chime is heard, and the real thing begins at sunset with [[His Crush]] and the female [[Weasel Couple|Weasel]] having arrived. |
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