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The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]]. | The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]]. | ||
==Timing Names== | ==Timing Names== | ||
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}} and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names | During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}} and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names {{Nihongo|just|ジャスト|jusato}}/{{Nihongo|success|成功|seikō}}, {{Nihongo|miss|ミス|misu}} and {{Nihongo|through|スルー|surū}} can also be found. | ||
Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible. | Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible. | ||
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*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player goes too early or too late, but it does negatively affect the rating all the same. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitely defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | *In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player goes too early or too late, but it does negatively affect the rating all the same. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitely defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | ||
*Although the timings can be applied to the [[Rhythm Games]] in all installments of the [[Rhythm Heaven Series]], this display only appears in ''[[Rhythm Heaven Megamix]]''. | *Although the timings can be applied to the [[Rhythm Games]] in all installments of the [[Rhythm Heaven Series]], this display only appears in ''[[Rhythm Heaven Megamix]]''. | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang |
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