Practice: Difference between revisions

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In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Song 1", "Tutorial Song 2" and "Tutorial Song 3" in ''[[Rhythm Tengoku Zen Kyoku-shu]]'') as well as a few game-specific practice themes. The practice itself presents the player with each cue in the game, and the player only needs to do one set successfully (sometimes more) in order to advance. It can be skipped by pressing the {{Nihongo|Select}} button. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]], [[Polyrhythm]] and [[Ninja Bodyguard|Ninja]] don't have a practice. Those without a practice are not distinguished in the game's description. Most games smoothly transition from the practice into the real thing, while some games (such as [[Tram to Poline]]) have a difference appearance for the practice, and so a fade transition is used.
In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Song 1", "Tutorial Song 2" and "Tutorial Song 3" in ''[[Rhythm Tengoku Zen Kyoku-shu]]'') as well as a few game-specific practice themes. The practice itself presents the player with each cue in the game, and the player only needs to do one set successfully (sometimes more) in order to advance. It can be skipped by pressing the {{Nihongo|Select}} button. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]], [[Polyrhythm]] and [[Ninja Bodyguard|Ninja]] don't have a practice. Those without a practice are not distinguished in the game's description. Most games smoothly transition from the practice into the real thing, while some games (such as [[Tram to Poline]]) have a difference appearance for the practice, and so a fade transition is used.


[[Spaceball|Air Batter]] has a different form of practice, in which the game loops the start indefinitely until the player hits enough balls successfully. In [[Sneaky Spirits 2|Shiroi Obake]], missing the ghost during the practice session has the player advance into the real thing anyway. Certain games without practice, such as [[Polyrhythm]], additionally have instructions present on the screen for the duration of the game. Additionally, [[Ninja Bodyguard|Ninja]] has a cutscene at the start which can be skipped with the Select button, however it doesn't allow the player to practice the gameplay. Notably, [[Mannequin Kojo]]'s practice never advances no matter how many sets are completed, requiring the player to skip it in order to play the "real thing".
[[Spaceball|Air Batter]] has a different form of practice, in which the game loops the start indefinitely until the player hits enough balls successfully. In [[Sneaky Spirits 2|Shiroi Obake]], missing the ghost during the practice session has the player advance into the real thing anyway. Certain games without practice, such as [[Polyrhythm]], additionally have instructions present on the screen for the duration of the game. [[Quiz Show|Quiz]]'s practice uniquely ends the game and gives the player a [[Try Again]] [[Rank]] straight away if they fail. Additionally, [[Ninja Bodyguard|Ninja]] has a cutscene at the start which can be skipped with the Select button, however it doesn't allow the player to practice the gameplay. Notably, [[Mannequin Kojo]]'s practice never advances no matter how many sets are completed, requiring the player to skip it in order to play the "real thing".


The [[Endless Games]] [[Mr. Upbeat|Ura Otoko]] and [[Mannequin Kojo]] use the practice theme itself as their music.
The [[Endless Games]] [[Mr. Upbeat|Ura Otoko]] and [[Mannequin Kojo]] use the practice theme itself as their music.


In ''[[Rhythm Tengoku (Arcade)|the arcade version]]'', every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the {{Nihongo|Start}} button instead, which in turn can no longer pause the game. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} animations which briefly explain the controls, and can also be skipped with the {{Nihongo|Start}} button. [[Bouncy Road|Hopping Road]] also has one in addition to it's practice. All [[Two-Player Menu|2P games]] aside from the ones in the EXTRA Stage have these animations as well, without a [[Practice]]. As these are merely animations, and not gameplay, minor differences from the games themselves can be found.
In ''[[Rhythm Tengoku (Arcade)|the arcade version]]'', every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the {{Nihongo|Start}} button instead, which in turn can no longer pause the game. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} animations which briefly explain the controls, and can also be skipped with the {{Nihongo|Start}} button. [[Bouncy Road|Hopping Road]] also has one in addition to it's practice. All [[Two-Player Menu|2P games]] aside from the ones in the EXTRA Stage have these animations as well, without a [[Practice]]. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. Getting the answer wrong during [[Quiz Show|Quiz]]'s practice simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during practice, making the game's easter egg unobtainable.
==[[Rhythm Heaven]]==
==[[Rhythm Heaven]]==
[[File:Screenshot DS Love Lab Remix 10.png|thumb|Practice for [[Love Lab]].]]In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "[[Music Corner#Rhythm Heaven|Let's Practice!]]"), or a variation of it, and ocassional game-specific themes. The player needs to complete each set successfully 3 times. It can be skipped by touching the "Skip" button on the touch screen.
[[File:Screenshot DS Love Lab Remix 10.png|thumb|Practice for [[Love Lab]].]]In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "[[Music Corner#Rhythm Heaven|Let's Practice!]]"), or a variation of it, and ocassional game-specific themes. The player needs to complete each set successfully 3 times. It can be skipped by touching the "Skip" button on the touch screen.
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Unlike previous games, going through the practice always fades out at the end, and then fades in for the real thing, regardless if the practice session has a unique appearance of not. Each returning game otherwise has their practice play out more or less how it did in the original games. [[Spaceball]], [[Sick Beats]], [[Bunny Hop]], and [[Night Walk]] now have a proper practice, and others from ''[[Rhythm Tengoku]]'' such as [[Bouncy Road]] are modified to have a more detailed explanation. [[Spaceball]]'s original loop is now a fixed amount of baseballs, [[Sneaky Spirits]] now requires the player to hit a ghost once to advance, and [[Ninja Bodyguard]] receives a practice session in addition to the original's cutscene, which now only plays if the player goes through the practice.
Unlike previous games, going through the practice always fades out at the end, and then fades in for the real thing, regardless if the practice session has a unique appearance of not. Each returning game otherwise has their practice play out more or less how it did in the original games. [[Spaceball]], [[Sick Beats]], [[Bunny Hop]], and [[Night Walk]] now have a proper practice, and others from ''[[Rhythm Tengoku]]'' such as [[Bouncy Road]] are modified to have a more detailed explanation. [[Spaceball]]'s original loop is now a fixed amount of baseballs, [[Sneaky Spirits]] now requires the player to hit a ghost once to advance, and [[Ninja Bodyguard]] receives a practice session in addition to the original's cutscene, which now only plays if the player goes through the practice.
[[Quiz Show]] is the exception to everything, in that the practice uses the original theme, ends the game and gives the player a [[Try Again]] [[Rank]] straight away if they fail, smoothly transitions to the real thing upon reaching the 4th question, and has the "Go for [[Perfect]]!" notice appear during the [[Perfect Campaign]], matching how it appears in ''[[Rhythm Tengoku]]''. An oversight allows the player to get a [[Perfect]] by failing during the practice<ref>[https://www.youtube.com/watch?v=GdHY23EIS4U Video of the oversight in action]</ref>.


When the player reaches a [[Gatekeeper Trio|Gate]], they are required to go through the practice of the respective [[Endless Game]] before attempting the trials.
When the player reaches a [[Gatekeeper Trio|Gate]], they are required to go through the practice of the respective [[Endless Game]] before attempting the trials.
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