Rhythm Game: Difference between revisions

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m (Undo revision 60826 by El Shorpo (talk) You can skip the practice at any time, across all games)
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{{Nihongo|'''Rhythm Games'''|リズムゲーム|Rizumu Gēmu}}, informally known as '''Minigames'''<ref>Nintendo Power Issue 240, Page 66, April 2009</ref> or just '''games''', are the main feature of each installment in the [[Rhythm Heaven Series]].
{{Nihongo|'''Rhythm Games'''|リズムゲーム|Rizumu Gēmu}}, informally known as '''Minigames'''<ref>Nintendo Power Issue 240, Page 66, April 2009</ref> or just '''games''', are the main feature of each installment in the [[Rhythm Heaven Series]].
==Description==
==Description==
After the player gets past the ''[[Introduction]]'', the first rhythm game is available to play. These games can be played with buttons (or sometimes tap controls) to the beat of the music, the timing depending on each game. Most games allow the player to [[Practice]] before diving into the real thing, which can be skipped. The player can pause the game and quit at any time. In ''[[Rhythm Heaven Megamix]]'', they also have the option to start over, instead of quitting and reopening the game all over again.
After the player gets past the ''[[Introduction]]'', the first rhythm game is available to play. These games can be played with buttons (or sometimes tap controls) to the beat of the music, the timing depending on each game. Most games allow the player to [[Practice]] before diving into the real thing, which can be skipped after completing the stage. The player can pause the game and quit at any time. In ''[[Rhythm Heaven Megamix]]'', they also have the option to start over, instead of quitting and reopening the game all over again.


After reaching the end of the game, the player receives a [[rank]] depending on their performance. If the player gets at least an [[OK]], they unlock the next game. If the player gets a [[Superb]], they also earn a [[Medal]], and the game will be eligible for a [[Perfect]] Campaign. After the clearing of a game, the player's Flow score is recalculated based on their performance, though it doesn't impact the game in any way<ref>"I hope you're not spending too much time worrying about Flow... You know what I mean. It's the number that rises or falls when you finish a game. The way I see it, it's like Flow is an evaluation of your overall progress. If you've got a good Flow score, you've probably got a good sense of rhythm. But your score won't affect the game at all. So don't sweat it too much. See you around." ~ [[Barista]], ''[[Rhythm Heaven]]''</ref>. Each game is part a Stage, which usually ends with a [[Remix]] containing the games from the respective Stage.
After reaching the end of the game, the player receives a [[rank]] depending on their performance. If the player gets at least an [[OK]], they unlock the next game. If the player gets a [[Superb]], they also earn a [[Medal]], and the game will be eligible for a [[Perfect]] Campaign. After the clearing of a game, the player's Flow score is recalculated based on their performance, though it doesn't impact the game in any way<ref>"I hope you're not spending too much time worrying about Flow... You know what I mean. It's the number that rises or falls when you finish a game. The way I see it, it's like Flow is an evaluation of your overall progress. If you've got a good Flow score, you've probably got a good sense of rhythm. But your score won't affect the game at all. So don't sweat it too much. See you around." ~ [[Barista]], ''[[Rhythm Heaven]]''</ref>. Each game is part a Stage, which usually ends with a [[Remix]] containing the games from the respective Stage.
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Lore-wise, each version can be seen as a part of the general story to a rhythm game; for example, most Arrange versions are presented as a sequel to the story shown in the Long version. Meanwhile, the story seen in the Short versions is shown to lead in to that of the Long version, making it a prequel.
Lore-wise, each version can be seen as a part of the general story to a rhythm game; for example, most Arrange versions are presented as a sequel to the story shown in the Long version. Meanwhile, the story seen in the Short versions is shown to lead in to that of the Long version, making it a prequel.
===Other Versions===
===Other Versions===
Some rhythm games also appear as [[Endless Games]]. Some games are also available in the [[Two-Player Menu]]. [[Airboarder]] and [[Night Walk (Wii)|Night Walk]] contain the credits for their respective installment. The gameplay from [[Rockers]] and [[Rockers 2]] is used in the [[Guitar Lessons]]. [[The Clappy Trio|Four]] [[Tap Trial|of the]] [[Sneaky Spirits|Rhythm]] [[Power Calligraphy|Games]] in ''[[Rhythm Tengoku]]'' also appear as [[Extra Games]] in ''[[Rhythm Heaven Fever]]''. The [[Endless Games]] in ''[[Rhythm Heaven Megamix]]'' first appear as Gate Games, given as a challenge by the [[Gatekeeper Trio]], who offer three trials of varying difficulty. Clearing one of these trials unlocks the [[Endless Game]] proper at the [[Museum]]. None of these games award [[Medal]]s or [[Perfect]]s, however.
Some rhythm games also appear as [[Endless Games]]. Some games are also available in the [[Two-Player Menu]]. [[Airboarder]] and [[Night Walk (Wii)|Night Walk]] contain the credits for their respective installment. The gameplay from [[Rockers]] and [[Rockers 2]] is used in the [[Guitar Lessons]]. [[The Clappy Trio|Four]] [[Tap Trial|of the]] [[Sneaky Spirits|Rhythm]] [[Power Calligraphy|Games]] in ''[[Rhythm Tengoku]]'' also appear as [[Extra Games]] in ''[[Rhythm Heaven Fever]]''. The [[Endless Games]] in ''[[Rhythm Heaven Megamix]]'' first appear as Gate Games, given as a challenge by the [[Gatekeeper Trio]], who offer three trials of varying difficulty. Clearing all of these trials unlocks the [[Endless Game]] proper at the [[Museum]]. None of these games award [[Medal]]s or [[Perfect]]s, however.
==List of Rhythm Games==
==List of Rhythm Games==
*[[Rhythm Tengoku#List of Rhythm Games|In ''Rhythm Tengoku'']]
*[[Rhythm Tengoku#List of Rhythm Games|In ''Rhythm Tengoku'']]
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