Karate Man Senior: Difference between revisions

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This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do.
This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do.
==Controls==
==Controls==
====Button Mode====
{{Controls|At=Tap|Aht=Crouch|Art=Kick|Bht=Begin combo (punching flurry)|Brt=End combo (uppercut}}
*A: Punch, continue to enter Hold
==Timing Display==
*Hold A: Crouch
*'''Perfect!/Ace!''': Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
*Release A: Kick
*'''Early!/Late!''': Karate Joe's father just grazes the objects, making them fall to the ground. For a barrel, the barrel is broken but the bomb is only kicked a bit into the background. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterward.
*Hold B: Start combo (flurry punch)
*'''Miss...''': Karate Joe's father completely misses or doesn't punch, and the objects fly past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. With a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
*Let go of B: Finish combo (uppercut)
====Simple Tap Mode====
*Tap: Punch, continue to enter Hold
*Hold Stylus: Crouch or Start combo (flurry punch)
*Release Stylus: Kick or Finish combo (uppercut)
==Timing Notes==
*Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
*Barely: Karate Joe's father just grazes the objects, making them fall to the ground. For a barrel, the barrel is broken but the bomb is only kicked a bit into the background. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterward. '''A barely counts as a ''miss.'''''
*Miss: Karate Joe's father completely misses or doesn't punch, and the objects fly past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. With a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
==Results==
==Results==
{{Results|Console = 3DS|caption = Junior's Feedback|cp_DEF_Ng = Your punching technique was...different.<br>I didn't think anybody kicked like that...<br>Your combos aren't so keen...|cp_DEF_Hi = Wow, those punches!<br>Nobody kicks like you!<br>You're the king of combos!}}
{{Results|Console = 3DS|caption = Junior's Feedback|cp_DEF_Ng = Your punching technique was...different.<br>I didn't think anybody kicked like that...<br>Your combos aren't so keen...|cp_DEF_Hi = Wow, those punches!<br>Nobody kicks like you!<br>You're the king of combos!}}
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