Fillbots 2: Difference between revisions

45 bytes removed ,  4 October 2020
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The objective of the game is to hold down at the right time to fuel up robots in order to make them functional, as well as releasing at the right time to prevent overfilling it. Filling them up too little or too much will cause them to not function at all. There are two kinds of robots the player will need to fill: a thin one (4 beats) and a large one (8 beats).
The objective of the game is to hold down at the right time to fuel up robots in order to make them functional, as well as releasing at the right time to prevent overfilling it. Filling them up too little or too much will cause them to not function at all. There are two kinds of robots the player will need to fill: a thin one (4 beats) and a large one (8 beats).
==Controls==
==Controls==
===Button Mode===
{{Controls|Aht=Lower filler/fill robot|Art=Release/stop filling}}
*Press & Hold A button: Fill
==Timing Display==
*Release: Stop
*'''Perfect!/Ace!''': The robot will fly off if it's fueled exactly on time or do a little dance if it's not exact but still good enough for a hit.
===Simple Tap Mode===
*'''Early!/Late!''': If the robot is underfueled, it will appear dazed and tilt its head from side to side. If it is overfueled, it will grab its head as if it were about to explode, with its eyes growing large.
*Tap & Hold: Fill
*'''Miss...''': The robot will continue down the conveyor belt if the player doesn't do anything. If the player misses while attempting to fuel, the robot's head will tilt. If the player fills the robot too little, it will have crosses on its eyes and appear sad. If the player continues fueling too much, the robot will explode.
*Release: Stop
==Timing Notes==
*Hit: The robot will fly off if it's fueled exactly on time or do a little dance if it's not exact but still good enough for a hit.
*Barely: If the robot is underfueled, it will appear dazed and tilt its head from side to side. If it is overfueled, it will grab its head as if it were about to explode, with its eyes growing large. '''A barely counts as a miss'''.
*Miss: The robot will continue down the conveyor belt if the player doesn't do anything. If the player misses while attempting to fuel, the robot's head will tilt. If the player fills the robot too little, it will have crosses on its eyes and appear sad. If the player continues fueling too much, the robot will explode.
==Results==
==Results==
{{Results
{{Results
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