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The gameplay is the same as the prequel. This time, the player must tap more consistently and faster, along with being in a different setting with remixed, sped up music playing, making the gameplay really complicated and more intense. The giraffe is absent, however, and certain moves are used less. | The gameplay is the same as the prequel. This time, the player must tap more consistently and faster, along with being in a different setting with remixed, sped up music playing, making the gameplay really complicated and more intense. The giraffe is absent, however, and certain moves are used less. | ||
==Controls== | ==Controls== | ||
= | {{Controls|At=Tap}} | ||
==Timing Display== | |||
*'''Perfect/Ace!:''' The girl taps on the beat. | |||
*'''Early/Late!:''' A quick "dink" sound is heard, if done during the jump steps, the girl will land correctly but the tap sound won't be heard. '''A barely counts as a miss.''' | |||
==Timing | *'''Miss...:''' The girl taps off beat, causing the Giraffe to huff sadly. If missed on where the monkeys yelp, the girl will incorrectly land. During the sped-up part, the background will temporarily stop moving. | ||
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==Results== | ==Results== | ||
{{Results | {{Results |