Karateka 2: Difference between revisions

163 bytes removed ,  19 August 2020
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*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.'''
*Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. '''A barely counts as a miss.'''
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
==Rating Notes==
==Results==
===Header===
{{Results|Console = GBA|caption = 師匠のおことば ''(Words of the Master)''|cp_DEF_Ng = きほんが できてませんね。''(You don't get the basics.)''<br>速いのに ついていけてないな。''(You couldn't keep up with the fast parts.)''<br>スローで 乱れてるね。''(The slow parts were chaotic.)''<br>あそこは おさえてほしかった...''(I was hoping you'd handle that one part...)''|cp_DEF_Hi = 速いのは バッチシだね!''(You kept up with the fast parts!)''<br>スローのとき おちついている!''(You were calm on the slow parts!)''<br>超スローでも どうじてない!''(You even handled the super slow part!)''}}
*"師匠のおことば" (Master's words)
===Try Again===
*"きほんが できてませんね。" (The basics are not set.)
*"速いのに ついていけてないな。" (You can't follow the fast parts.)
*"スローで 乱れてるね。" (The slow parts are in disorder.)
*"あそこは おさえてほしかった..." (We wanted you to be able to do that part...)
===OK===
*"う~ん..." (Yeah...)
*"まぁまぁ、 かな。" (OK, I guess?)
*"とりあえず..." (Anyway...)
*"よしと します。" (You did your best.)
===Superb===
*"速いのは バッチシだね!" (You're right on on the fast parts!)
*"スローのとき おちついている!" (You're steady during the slow parts!)
*"超スローでも どうじてない!" (You didn't get perturbed by the super slow part!)
==Epilogue==
==Epilogue==
<gallery>
<gallery>
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Karate Joe 2 (GBA).png|Karateka 2
Karate Joe 2 (GBA).png|Karateka 2
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Karate Man Arcade Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Karate Man Tempo Up gameplay.png|[[Karate Man Returns!#Karate Man|Karateka]] [[File:TempoUpExtra1.png|72px]]<br>[[Extra Remix]] [[File:TempoUpExtra6.png|72px]]
Karate Man Tempo Up gameplay.png|[[Karate Man Returns!#Karateka|Karateka]] [[File:TempoUpExtra1.png|72px]]<br>[[Extra Remix]] [[File:TempoUpExtra6.png|72px]]
Karate Man Story gameplay.png|[[Karate Man]]
Karate Man Story gameplay.png|[[Karate Man]]
Hey_baby_gameplay.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]]
Hey_baby_gameplay.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]]
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|jname = カラテ家 2 2P
|jname = カラテ家 2 2P
|rname = Karateta 2 2P}}
|rname = Karateta 2 2P}}
Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.
Karateka 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karateka 2 2P'''|カラテ家 2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.
<gallery>Karate Man 2 Arcade2-P.PNG</gallery>
<gallery>Karate Man 2 Arcade2-P.PNG</gallery>
==Trivia==
==Trivia==
*The last cue that appears at the end of the game has its tempo randomized. It may be normal, slower or faster.
*The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster.
==In Other languages==
==In Other languages==
{{Lang
{{Lang
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