Shoot-'em-up 2: Difference between revisions

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Gameplay is about the same as the non-endless version, but differences appear:
Gameplay is about the same as the non-endless version, but differences appear:
*The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount.
*The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount.
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it loops back to the second wave of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]].
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it loops back to another wave.
*The player receives points for each hit, which rise as consecutive enemies are defeated.
*The player receives points for each hit, which rise as consecutive enemies are defeated.
*Defeating every enemy in a wave will award the player a perfect bonus.
*Defeating every enemy in a wave will award the player a perfect bonus.
*The background changes every two waves.
*The player gets a chance to rest every two waves.
*The aliens will change if you go far enough.
*After clearing 10 waves, the enemies will change shape; these enemies have a stricter timing window than the previous ones.
*Instead of alerting the player to incoming waves, the [[Shoot-'Em-Up Radio Lady]] will congratulate the player for reaching certain scores.
*Instead of alerting the player to incoming waves, the [[Shoot-'Em-Up Radio Lady]] will congratulate the player for reaching certain scores.
*The music will become quieter during latter waves, up until it becomes muted.
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
*If the player is hit with an empty life bar, the game ends.
*If the player is hit with an empty life bar, the game ends.


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