Micro-Row 2 (Wii): Difference between revisions

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==Controls==
==Controls==
*A = Launch forward
*A: Launch forward
==Hit or Miss==
==Timing Notes==
*Hit: The microbe will dash forward along with the other two microbes around it.
*Hit: The microbe will dash forward along with the other two microbes around it.
*Barely: The microbe slightly falls behind and lightly bumps into the microbe behind it if it goes too early. If it goes too late, it bumps into the microbe in front of it.
*Barely: The microbe slightly falls behind and lightly bumps into the microbe behind it if it goes too early. If it goes too late, it bumps into the microbe in front of it.
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*This game's new cue makes it resembles [[Munchy Monk]] even more that before, Both games have a single, steady beat, a faster three-hit cue, and now an even faster two-hit cue.
*This game's new cue makes it resembles [[Munchy Monk]] even more that before, Both games have a single, steady beat, a faster three-hit cue, and now an even faster two-hit cue.
*The music is exactly the same as the first Micro-Row, except that it now has some guitar.
*The music is exactly the same as the first Micro-Row, except that it now has some guitar.
*According to debug notes found in the files of [[Rhythm Heaven Megamix]], this game was supposed to come back as a triquel in that game but got cut for unknown reasons.
*According to debug notes found in the files of [[Rhythm Heaven Megamix|''Rhythm Heaven Megamix'']], this game was supposed to come back as a triquel in that game but got cut for unknown reasons.
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
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