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'''Karate Man's Father''' is a prequel to Karate Man in [[Rhythm Heaven Megamix|Rhythm Heaven Megamix ]]. It feature's [[Karate Joe's father]]. | '''Karate Man's Father''' is a prequel to [[Karate Man (3DS)|Karate Man Returns]] in [[Rhythm Heaven Megamix|Rhythm Heaven Megamix ]]. It feature's [[Karate Joe's father]]. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen.. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | [[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen.. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | ||
== Controls == | == Controls == | ||
====Button Mode==== | |||
*A: Punch, continue to enter Hold | *A: Punch, continue to enter Hold | ||
*Hold A: Crouch | *Hold A: Crouch | ||
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*Hold B: Start combo (flurry punch) | *Hold B: Start combo (flurry punch) | ||
*Let go of B: Finish combo (uppercut) | *Let go of B: Finish combo (uppercut) | ||
====Touch Mode==== | |||
*Tap: Punch, continue to enter Hold | |||
*Hold Stylus: Crouch or Start combo (flurry punch) | |||
*Release Stylus: Kick or Finish combo (uppercut) | |||
==Hit or Miss== | ==Hit or Miss== | ||
*Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy. | *Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy. |