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(I don't think this specifically was why this misconception is so popular, it's just a natural assumption to make.) |
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*A similar display appears in [[Drum Lesson]] in ''[[Rhythm Tengoku]]'' known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is. | *A similar display appears in [[Drum Lesson]] in ''[[Rhythm Tengoku]]'' known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is. | ||
*During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the word "Miss" appears to make it clearer which of the two players is mistiming. | *During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the word "Miss" appears to make it clearer which of the two players is mistiming. | ||
* | *A popular misconception is that early/late mistimed inputs are counted as a successful input. In all cases [[Perfect Campaign#Trivia|excluding one]], they are counted identically to a miss. | ||
*Although the timings can be applied to the [[Rhythm Games]] in all installments of the ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' series, this display only appears in ''[[Rhythm Heaven Megamix]]''. | *Although the timings can be applied to the [[Rhythm Games]] in all installments of the ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' series, this display only appears in ''[[Rhythm Heaven Megamix]]''. | ||
{{clear}} | {{clear}} | ||
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