Shoot-'em-up/Development: Difference between revisions
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===Unused Content=== | ===Unused Content=== | ||
[[File:RhythmHeavenDS-capfacebeat 2.gif|right]] | [[File:RhythmHeavenDS-capfacebeat 2.gif|right]] | ||
There is an unused image in [[Remix 2 (DS)|Remix 2]] showing the [[Shoot-'Em-Up Radio Lady]] in a swimsuit and a flower crown. | There is an unused image in [[Remix 2 (DS)|Remix 2]] showing the [[Shoot-'Em-Up Radio Lady]] in a dress or swimsuit and a flower crown. Her hair is also braided rather than in a ponytail. Despite her having idle and blinking sprites, she only has one talking sprite. | ||
[[File:RhythmHeaven-Remix10-LockstepShoot-Superbly.png|80px|right]] | [[File:RhythmHeaven-Remix10-LockstepShoot-Superbly.png|80px|right]] |
Revision as of 19:03, 7 April 2024
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Rhythm Heaven
Shoot-'Em-Up consists of the following versions in Rhythm Heaven:
Internal Name | Image | Used in |
---|---|---|
lasertest
|
Shoot-'Em-Up Shoot-'Em-Up (Endless Game) Remix 10 | |
lasertest/ver2
|
Remix 2 | |
lasertest/ver3
|
Shoot-'Em-Up 2 | |
lasertest/ver4
|
Remix 9 |
Unused Content
There is an unused image in Remix 2 showing the Shoot-'Em-Up Radio Lady in a dress or swimsuit and a flower crown. Her hair is also braided rather than in a ponytail. Despite her having idle and blinking sprites, she only has one talking sprite.
There are unused animations for the Stepswitcher head in Remix 10 being shot, which the transition does not give the player the opportunity to do.
There are many unused sound effects in this game:
- "SE_SHOOTING_HIT2" and "SE_SHOOTING_HIT3": while "SE_SHOOTING_HIT1" is what's used when an enemy is shot, these are not.
- "SE_SHOOTING_SHOT1_TR" and "SE_SHOOTING_SHOT2": while "SE_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not.
- "SE_SHOOTING_MISS": a voice clip of some kind. The used sound is SE_SHOOTING_"MISS_RED".
- "SE_SHOOTING_ENEMY_UP", "SE_SHOOTING_ENEMY_MOVE" and "SE_SHOOTING_ENEMY_FLY": While "SE_SHOOTING_ENEMY_IN" is used when an enemy appears, these sounds are never used.
- "SE_SHOOTING_HIT1_TR", "SE_SHOOTING_HIT2_TR" and "SE_SHOOTING_HIT3_TR": various explosion sounds for hitting enemies that go unused.
- "SE_SHOOTING_TAME" and "SE_SHOOTING_ALERT": some kind of alarm noises.
- "SE_SHOOTING_GATE3" and "SE_SHOOTING_GO": a third sound for the gate opening at the beginning and what is likely meant to be used for the Blastronaut taking off afterwards. The former would later be used in Rhythm Heaven Megamix.
Rhythm Heaven Megamix
Shoot-'em-up 2 consists of the following versions in Rhythm Heaven Megamix:
Internal Name | Image | Used in |
---|---|---|
ver_short
|
Shoot-'em-up | |
ver_long
|
Shoot-'em-up 2 Left-Hand Remix | |
ver_remix02
|
Citrus Remix |
Unused Content
There is an unused animation of an enemy being destroyed, named "enemy_just", which resembles the animation from Rhythm Heaven. There is also an animation labeled "enemy_parts", being the debris left from the enemy after being shot. The used animation is done through particle effects.
There is an unused animation labeled "fire", though it is only 10 blank frames.
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There are several unused smoke animations, being labeled "smoke_00", "smoke_01", "smoke_02", "smoke_03", "smoke_04", smoke_10", "smoke_11", "smoke_12", "smoke_13", "smoke_14". These likely would've been used as the enemy ship falters after being shot slightly off the beat, which is instead done through particle effects.
The Shoot-'Em-Up Radio Lady had multiple expressions in Rhythm Heaven, but she only shows a neutral expression in Rhythm Heaven Megamix. She still has animations for the other expressions, as well as two new ones. These animations are labeled "cap_blink", "cap_talk_01", "cap_talk_02", "cap_talk_03" and "cap_talk_04".
There are some unused animations such as "__bomb_just" (a test animation for an explosion when shooting enemies), "__test_cap" (a test animation for the Shoot-'Em-Up Radio Lady's expressions) and "__test_enemy" (a test animation for an enemy being destroyed).
All of the unused sound effects but one continue to be unused in this game. The sound effects previously exclusive to the Endless Game are now left unused here:
- "SE_NTR_SHOOTING_HIT2" and "SE_NTR_SHOOTING_HIT3": while "SE_NTR_SHOOTING_HIT1" is what's used when an enemy is shot, these are not.
- "SE_NTR_SHOOTING_SHOT1_TR" and "SE_NTR_SHOOTING_SHOT2": while "SE_NTR_SHOOTING_SHOT1" is used as the sound for shooting the laser beam, these are not.
- "SE_NTR_SHOOTING_MISS": a voice clip of some kind. The used sound is "SE_NTR_SHOOTING_MISS_RED".
- "SE_NTR_SHOOTING_ENEMY_UP", "SE_NTR_SHOOTING_ENEMY_MOVE" and "SE_NTR_SHOOTING_ENEMY_FLY": While "SE_NTR_SHOOTING_ENEMY_IN" is used when an enemy appears, these sounds are never used.
- "SE_NTR_SHOOTING_HIT1_TR", "SE_NTR_SHOOTING_HIT2_TR" and "SE_NTR_SHOOTING_HIT3_TR": various explosion sounds for hitting enemies that go unused.
- "SE_NTR_SHOOTING_TAME" and "SE_NTR_SHOOTING_ALERT": some kind of alarm noises.
- "SE_NTR_SHOOTING_GO": what is likely meant to be used for the Blastronaut taking off after the gate opens in the intro.
- "SE_NTR_SHOOTING_COUNT", "SE_NTR_SHOOTING_BONUS", "SE_NTR_SHOOTING_WARP": leftovers from the Endless Game.
References
ExpandRhythm Heaven |
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ExpandRhythm Heaven Megamix |
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