Rhythmove Dungeon: Difference between revisions

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==Gameplay==
==Gameplay==
The aim of the game is to get through the dungeon while avoiding the monster. With every four beats in the bar comes a direction. Beat 1 is up, 2 is down, 3 is right and 4 is left. The levels start off easy, having to go one direction multiple times, but they start getting trickier later on, as the paths start winding and the monster gets faster.
The aim of the game is to get through the dungeon while avoiding the monster. With every four beats in the bar comes a direction. Beat 1 is up, 2 is down, 3 is right and 4 is left. The levels start off easy, having to go one direction multiple times, but they start getting trickier later on, as the paths start winding and the monster gets faster.
Starting at level 11, it is possible for a level to have a swing beat. Between levels 21-30, it is possible for a single incorrect move to send the player off the edge, losing a life. Between levels 31-40, the monster moves at the same speed as the player.


==Controls==
==Controls==

Revision as of 04:13, 4 August 2020

Epilogue Wii Remix 1 NG.png

Template:Game-Nav Template:Endless game infobox Rhythmove Dungeon (Japanese: リズムーブ Rhythmosphere) is an Endless Game that can be unlocked in Rhythm Heaven for 31 Medals. In this game, you play as a character with four yellow arrows near it who must escape through the dungeon from a monster while following the rhythm.

Gameplay

The aim of the game is to get through the dungeon while avoiding the monster. With every four beats in the bar comes a direction. Beat 1 is up, 2 is down, 3 is right and 4 is left. The levels start off easy, having to go one direction multiple times, but they start getting trickier later on, as the paths start winding and the monster gets faster.

Starting at level 11, it is possible for a level to have a swing beat. Between levels 21-30, it is possible for a single incorrect move to send the player off the edge, losing a life. Between levels 31-40, the monster moves at the same speed as the player.

Controls

  • Tap: Take various directions

Timing Notes

  • Hit: The rhythmover goes forward while taking a direction.
  • Barely: The Rhythmover shakes while making an unhappy face. A barely counts as a miss.
  • Miss: The Rhythmover will bump into the wall when the player does not follow the beat. If the player does nothing, the red monster will get him and lose one life. This also includes when the player takes the wrong way; the Rhythmover will fall into a bottomless pit, losing one life. If all lives were lost, the game is over.

In Other Languages

Language Name Meaning
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Donjons du rythme