Perfect Campaign: Difference between revisions

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Getting a perfect on any Rhythm Heaven mini game gives it a gold seal around it with the letters "perfect" as proof of completing it, along with another reward such as a soundtrack from the game to listen to or notes to read in the Cafe. To get a perfect on mini game for any Rhythm Heaven game, the player must first [[superb]] that specific game and only then they can go for a perfect. Once superbed, the chance for a perfect will still not be triggered right away but will be triggered randomly during gameplay between mini games. The [[Barista]] can also tell you when a specific game is coming up for the chance of getting a perfect for further preparation.
Getting a perfect on any Rhythm Heaven mini game gives a gold seal around it with the letters "perfect" as proof of [[File:Monkey_watch.png|thumb|236px|Every attempt for achieving a perfect will have a 'P' marked in the upper left corner of the screen.]]completing it, along with another reward such as a soundtrack from the game to listen to or notes to read in the Cafe. To get a perfect on any mini game in the Rhythm Heaven series, the player must first [[superb]] that specific game and only then they can go for a perfect. Once superbed, the chance for a perfect will still not be triggered right away but will be triggered randomly during gameplay between mini games. The [[Barista]] can also tell you when a specific game is coming up for the chance of getting a perfect for further preparation.


The player has 3 chances to go for a perfect. 1 chance counts if pausing and then pressing quit while playing the mini game. If the player makes just one mistake, they will not get the perfect seal.
The player has 3 chances to go for a perfect. 1 chance counts if pausing and then pressing quit while playing the mini game. If the player makes just one mistake, they will not get the perfect seal.


The rewards given for each level after earning a perfect do not vary into specific categories, but generally the soundtrack or things to read given are usually involved around the certain level itself, whether it features the specific soundtrack for the level perfected or the theme overall. Things given to read usually involve character's biographies, their thoughts and actions, or just the background story around the mini game.
The rewards given for each level after earning a perfect do not vary into specific categories, but generally the soundtrack or things to read given are usually involved around the certain level itself, whether it features the specific soundtrack for the level perfected or the theme overall. Things given to read usually involve character's biographies, their thoughts and actions, or just the background story around the mini game.

Revision as of 23:58, 1 July 2012


Getting a perfect on any Rhythm Heaven mini game gives a gold seal around it with the letters "perfect" as proof of

File:Monkey watch.png
Every attempt for achieving a perfect will have a 'P' marked in the upper left corner of the screen.

completing it, along with another reward such as a soundtrack from the game to listen to or notes to read in the Cafe. To get a perfect on any mini game in the Rhythm Heaven series, the player must first superb that specific game and only then they can go for a perfect. Once superbed, the chance for a perfect will still not be triggered right away but will be triggered randomly during gameplay between mini games. The Barista can also tell you when a specific game is coming up for the chance of getting a perfect for further preparation.

The player has 3 chances to go for a perfect. 1 chance counts if pausing and then pressing quit while playing the mini game. If the player makes just one mistake, they will not get the perfect seal.

The rewards given for each level after earning a perfect do not vary into specific categories, but generally the soundtrack or things to read given are usually involved around the certain level itself, whether it features the specific soundtrack for the level perfected or the theme overall. Things given to read usually involve character's biographies, their thoughts and actions, or just the background story around the mini game.