Cosmic Rhythm Rally: Difference between revisions
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*Barely: The player hits the ball of the table. If the ball is hit too early, it will veer to the right (when viewed from the right-handed perspective). If the ball is hit to late, it will veer to the left. | *Barely: The player hits the ball of the table. If the ball is hit too early, it will veer to the right (when viewed from the right-handed perspective). If the ball is hit to late, it will veer to the left. | ||
*Miss: The ball will bounce off the table towards the player. Whether it is a Barely or a Miss, the opponent paddler will serve another ball. | *Miss: The ball will bounce off the table towards the player. Whether it is a Barely or a Miss, the opponent paddler will serve another ball. | ||
==Rating Notes== | |||
*[http://rhythmheaven.wikia.com/wiki/Superb Superb]: ''"Nothing beats a good rally!"'' | |||
*[http://rhythmheaven.wikia.com/wiki/OK OK]: ''"Finally, a worthy challenger!"'' | |||
*[http://rhythmheaven.wikia.com/wiki/Try_Again Try Again]: ''"The agony of defeat!"'' | |||
==Rating Screens== | |||
<gallery navigation="true"> | |||
Cosmo Rally Try Again.PNG|"The agony of defeat!"|link=Try Again | |||
Cosmo Rally OK.PNG|"Finally, a worthy challenger!"|link=OK | |||
Cosmo Rally Superb.PNG|"Nothing beats a good rally!"|link=Superb | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*This is one of the sequels where you play different characters. Instead of the Paddlers, you have Cosmo Dancers playing a ping pong rally. | *This is one of the sequels where you play different characters. Instead of the Paddlers, you have Cosmo Dancers playing a ping pong rally. |
Revision as of 09:27, 10 August 2015
Template:Minigame infoboxCosmo Rally is a sequel to Rhythm Rally and it's identical to Rhythm Rally's sequel Rhythm Rally 2 from Rhythm Heaven. In this game, instead of the Paddlers, you're playing one of Cosmo Dancers. The gameplay is extended longer and the rally game takes place in outer space.
Practice Mode
A new tactic is introduced in practice mode. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed.
Gameplay
The camera angle is not fixed facing towards the opponent Cosmo Dancer the whole game like in Rhythm Rally. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge.
Controls
- A = Swing Paddle
Hit or Miss
- Hit: The player will hit the ball and successfully continue the rally.
- Barely: The player hits the ball of the table. If the ball is hit too early, it will veer to the right (when viewed from the right-handed perspective). If the ball is hit to late, it will veer to the left.
- Miss: The ball will bounce off the table towards the player. Whether it is a Barely or a Miss, the opponent paddler will serve another ball.
Rating Notes
- Superb: "Nothing beats a good rally!"
- OK: "Finally, a worthy challenger!"
- Try Again: "The agony of defeat!"
Rating Screens
- Cosmo Rally Try Again.PNG
"The agony of defeat!"
- Cosmo Rally OK.PNG
"Finally, a worthy challenger!"
- Cosmo Rally Superb.PNG
"Nothing beats a good rally!"
Trivia
- This is one of the sequels where you play different characters. Instead of the Paddlers, you have Cosmo Dancers playing a ping pong rally.
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