Built to Scale (Wii): Difference between revisions
m (I've made clear that the widgets are built in a 'factory' than a 'factor'.) Tags: Visual edit rollback |
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| Debut = Rhythm Heaven Fever | | Debut = Rhythm Heaven Fever | ||
| Number = Twelve | | Number = Twelve | ||
| Reward = Built To Scale (song) | |||
| BPM = varies | | BPM = varies | ||
| Previous = Working Dough | | Previous = Working Dough |
Revision as of 11:09, 7 February 2015
Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out. |
Template:Minigame infobox Built to Scale (組み立て?, Kumitate "Assembly") is the twelfth game in Rhythm Heaven Fever. A sequel later unlocked is known as Built to Scale 2. Getting a perfect unlocks 'Assembly-Line Slogans'.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
- A: Bounce Rod
- A + B: Spring Rod
Rating Notes
- Superb: "Nothing like a job well done!"
- OK: "I've earned a little break."
- Try Again: "Not my best work..."
Appearances
- Built to Scale (Wii)
- Built to Scale 2 (Wii)
- Remix 3 (Wii)
- Remix 8 (Wii)
- Remix 10 (Wii)
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