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When booting up ''[[Rhythm Heaven]]'', the [[niwanetwork:Nintendo|Nintendo]] logo, along with credits for [[Tsunku♂|TSUNKU♂]] and "Co-developed by [[generasia:TNX|TNX]]", are displayed, followed by the title screen proper. Similar to the previous game, the logo appears and pulsates to the beat of the music, along with stars spinning around it, and small circles appearing behind the logo. The background consists of various cyan circles in a pattern. Copyright information is displayed underneath the logo. On top of the Touch Screen, the player is given a "Lefty" button, with the instruction of "←Tap here if you're left-handed". If the player taps it and confirms the mode change, the title screen turns upside down, and a "Righty" button is provided instead, with the instruction of "Right-handed people, tap this→", which turns the title screen around again if tapped and the mode change is confirmed again. Either option gives a confirmation that the game is configured for the specified handedness, which is achieved by orienting the game screen such that the Touch Screen would be on the dominant hand's side. | When booting up ''[[Rhythm Heaven]]'', the [[niwanetwork:Nintendo|Nintendo]] logo, along with credits for [[Tsunku♂|TSUNKU♂]] and "Co-developed by [[generasia:TNX|TNX]]", are displayed, followed by the title screen proper. Similar to the previous game, the logo appears and pulsates to the beat of the music, along with stars spinning around it, and small circles appearing behind the logo. The background consists of various cyan circles in a pattern. Copyright information is displayed underneath the logo. On top of the Touch Screen, the player is given a "Lefty" button, with the instruction of "←Tap here if you're left-handed". If the player taps it and confirms the mode change, the title screen turns upside down, and a "Righty" button is provided instead, with the instruction of "Right-handed people, tap this→", which turns the title screen around again if tapped and the mode change is confirmed again. Either option gives a confirmation that the game is configured for the specified handedness, which is achieved by orienting the game screen such that the Touch Screen would be on the dominant hand's side. | ||
In the middle of the Touch Screen is an icon with a smiling face (named internally as {{Nihongo|Start Man}}<ref>"start_man00" ~ internal filename for an animation used by the icon on the Title Screen, ''[[Rhythm Heaven]]''</ref>) who prompts the player to "Touch me!" Doing so replaces the face with various icons chosen at random on each boot up. These icons show either three [[Note]]s, the [[Barista]], a face with round eyes and big lips, [[Dog Ninja (character)|Dog Ninja]] sitting next to a lit candle, or a pair of flowers with smiling faces. While holding the icon, an arrow pointing up with the word " | In the middle of the Touch Screen is an icon with a smiling face (named internally as {{Nihongo|Start Man}}<ref>"start_man00" ~ internal filename for an animation used by the icon on the Title Screen, ''[[Rhythm Heaven]]''</ref>) who prompts the player to "Touch me!" Doing so replaces the face with various icons chosen at random on each boot up. These icons show either three [[Note]]s, the [[Barista]], a face with round eyes and big lips, [[Dog Ninja (character)|Dog Ninja]] sitting next to a lit candle, or a pair of flowers with smiling faces. While holding the icon, an arrow pointing up with the word "START" appears, and the [[Girl]] appears to instruct the player how to flick in order to start the game, as well as encourage them if they fail to do so. Moving the icon around the screen causes the character(s) within to face towards the center of the screen (or the flowers to expand their petals the further away they are from the center). If the player doesn't flick fast enough for the icon to reach the top of the screen, it falls down and the player is told to flick "Faster!!!" | ||
If the player successfully flicks the icon off the top of the screen, they progress to the file select, where three save files are available. [[Note]] appears on the main screen, prompting the player to "Choose one!" If there is no save data, the file displays "NEW GAME", and choosing it gives the player a list of labels to pick from, as well as a back button. Picking a label asks the player to confirm if they want to start with the selected label, after which [[Note]] creates the save file<ref>"I'll create a save file for you. Pick a label for your new file!" ~ [[Note]], ''[[Rhythm Heaven]]''</ref>, and the player progresses to the [[Introduction#Practice Flicking|opening scene]]. Save files with data in them display the chosen label, the player's current Flow, and collected [[Medal]]s. Choosing it gives the player the options to "'''START'''" the game with the selected save file, to "Change Label", or to erase the save file. | If the player successfully flicks the icon off the top of the screen, they progress to the file select, where three save files are available. [[Note]] appears on the main screen, prompting the player to "Choose one!" If there is no save data, the file displays "NEW GAME", and choosing it gives the player a list of labels to pick from, as well as a back button. Picking a label asks the player to confirm if they want to start with the selected label, after which [[Note]] creates the save file<ref>"I'll create a save file for you. Pick a label for your new file!" ~ [[Note]], ''[[Rhythm Heaven]]''</ref>, and the player progresses to the [[Introduction#Practice Flicking|opening scene]]. Save files with data in them display the chosen label, the player's current Flow, and collected [[Medal]]s. Choosing it gives the player the options to "'''START'''" the game with the selected save file, to "Change Label", or to erase the save file. | ||