Karate Man Senior: Difference between revisions

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to avoid confusion with the category of rhythm games named "Short games"
m (korean romanization edit)
m (to avoid confusion with the category of rhythm games named "Short games")
 
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{{Timing
{{Timing
|just=[[Father]] punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
|just=[[Father]] punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
|miss=[[Father]] mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
|miss=[[Father]] mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a small distance away. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
|through=[[Father]] gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground. During a combo, if he misses the pot, he looks sad. If he misses the barrel by not uppercutting, he stands up, looking sad. If the player lets go of the button too soon or tries to do a combo at the wrong time, he spins out after doing the low kick. If the player attempts to do a combo on a kick barrel, [[Father]] knocks it away without breaking it.}}
|through=[[Father]] gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground. During a combo, if he misses the pot, he looks sad. If he misses the barrel by not uppercutting, he stands up, looking sad. If the player lets go of the button too soon or tries to do a combo at the wrong time, he spins out after doing the low kick. If the player attempts to do a combo on a kick barrel, [[Father]] knocks it away without breaking it.}}
==Results==
==Results==
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{{#ev:youtube|U90uEq8QqIM||inline}}
{{#ev:youtube|U90uEq8QqIM||inline}}
==Trivia==
==Trivia==
*This game is notable for being grouped with other arrange games, despite not being an arrange version of any game. It can be seen as an arrange version of ''all'' previous [[Karate Man]] games rather than any one in particular.
*This game is notable for being grouped with other arrange games, despite not being an arrange version of any game. It could be interpreted as an arrange version of ''all'' previous [[Karate Man]] games rather than any one in particular.
*[[Father]] jumps while doing the uppercut for a combo. Functionally, aside from the combo being thrown one beat earlier compared to the Light Bulb than in [[Karate Man Combos!]], it is still the same, however.
*[[Father]] jumps while doing the uppercut for a combo. Functionally, aside from the combo being thrown one beat earlier compared to the Light Bulb than in [[Karate Man Combos!]], it is still the same, however.
*[[Karate Joe]] rates his [[Father]]'s performance, while usually it's "the Master" who rates Karate Joe's performance.
*[[Karate Joe]] rates his [[Father]]'s performance, while usually it's "the Master" who rates Karate Joe's performance.
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