Rhythm Fighter: Difference between revisions
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{{ | {{GameExplainWii | ||
|titleUS=Rhythm Fighter | |||
|explainUS=Use rhythm in a new way--<br>to knock out an opponent!<br>(This game requires two<br>Wii Remote controllers to<br>play.) | |||
|titleUK=Rhythm Fighter | |||
|explainUK=You decide the rhythm to<br>try and knock out your<br>opponent!<br><br>(This game requires two<br>Wii Remotes to play)}} | |||
{{RhythmGame | {{RhythmGame | ||
|image=<tabber>Wii=[[File:RhythmToyRhythmFighterIcon.gif]]</tabber> | |image=<tabber>Wii=[[File:RhythmToyRhythmFighterIcon.gif]]</tabber> | ||
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|medals=[[File:ConsoleWii Icon.png|20px]] 21 | |medals=[[File:ConsoleWii Icon.png|20px]] 21 | ||
|stage={{Stage|Wiitoys}}}} | |stage={{Stage|Wiitoys}}}} | ||
{{Nihongo|Rhythm Fighter|リズムファイターVS|Rizumu Faitā VS}} is the 4th [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].'' It is unlocked with 21 [[Medal]]s. | |||
==Gameplay== | |||
This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}} (also known as {{Nihongo|Rhythm Fighter}} in ''[[Beat the Beat: Rhythm Paradise]]''), two combative robots, made of soft vynil, who are proud but have a low thershold of pain. The two fight each other in an arena, with [[Two Player]]s controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green health bar for both players. | |||
This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, they are KO'd and lose the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round. | |||
==Controls== | |||
{{Controls|A=Punch/dodge punches|A+B=Kick/dodge kicks}} | |||
==Rounds== | |||
This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, | |||
== Controls == | |||
{{Controls|A= | |||
== Rounds == | |||
{| class="article-table" | {| class="article-table" | ||
!Round | !Round | ||
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|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | |♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | ||
|24 fast beats | |24 fast beats | ||
|} | |} | ||
Each round after Round 11 uses the 24 fast beats until one player is KO'd, with each consecutive round speeding up or slowing down slightly. | |||
==Trivia== | ==Trivia== | ||
* | *Unlike most games, the players do not get the oppurtunity to [[Practice]], instead the game gives an explanation of the rules, which can be skipped. | ||
*This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]]. | *This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]]. | ||
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept. | **The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept. | ||
*The music from Rhythm Fighter is used when calling the code word {{Nihongo|BOUTS}} in [[Police Call]], used as a background theme for a fight between two randomly selected characters. | |||
*The music from Rhythm Fighter is reused (albeit slightly edited) for [[Figure Fighter VS]] in ''[[Rhythm Heaven Megamix]]''. | |||
==In Other Languages== | ==In Other Languages== | ||
{{ | {{Lang | ||
|jp= リズムファイターVS | |jp=リズムファイターVS | ||
|rojp= | |rojp=Rizumu Faitā VS | ||
|mnjp= Rhythm Fighter VS | |mnjp=Rhythm Fighter VS | ||
| | |us=Rhythm Fighter | ||
| | |fr=Combat de rythme | ||
|du = Rhythmus-Duell | |mnfr=Rhythm fight | ||
| | |du=Rhythmus-Duell | ||
| | |mndu=Rhythm Duel | ||
| | |it=Scontro di ritmi | ||
{{ | |mnit=Clash of rhythms | ||
|es=Luchadores rítmicos | |||
|mnes=Rhythmic fighters | |||
|kr=리듬 파이터VS | |||
|rokr=Lideum Paiteo VS | |||
|mnkr=Rhythm Fighter VS}} | |||
{{Rhythm Toy Navigation}} |
Revision as of 23:15, 30 October 2021
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Rhythm Fighter (リズムファイターVS?, Rizumu Faitā VS) is the 4th Rhythm Toy in Rhythm Heaven Fever. It is unlocked with 21 Medals.
Gameplay
This toy features the Rhythm Fighters (リズムファイターVS?, Rizumu Faitā VS) (also known as Rhythm Fighter in Beat the Beat: Rhythm Paradise), two combative robots, made of soft vynil, who are proud but have a low thershold of pain. The two fight each other in an arena, with Two Players controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green health bar for both players.
This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, they are KO'd and lose the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.
Controls
- Ⓐ: Punch/dodge punches
- Ⓐ+Ⓑ: Kick/dodge kicks
Rounds
Round | Rhythm | Description |
---|---|---|
1 | ♩ ♩ ♩ ♩ | 4 slow beats |
2 | ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | 8 slow beats |
3 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 8 fast beats |
4 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 16 fast beats |
5 | ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | 12 slow beats |
6 | ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | 12 slow beats (slightly faster than Round 5) |
7 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 16 fast beats (slightly faster than Round 4) |
8 | ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | 12 slow beats (slightly faster than Round 6) |
9 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 16 fast beats (slightly faster than Round 7) |
10 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 16 fast beats (slightly faster than Round 9) |
11 | ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ | 24 fast beats |
Each round after Round 11 uses the 24 fast beats until one player is KO'd, with each consecutive round speeding up or slowing down slightly.
Trivia
- Unlike most games, the players do not get the oppurtunity to Practice, instead the game gives an explanation of the rules, which can be skipped.
- This Rhythm Toy, along with Octopus Machine, is set up like a Rhythm Game.
- The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an Endless Game, although there is no score to be kept.
- The music from Rhythm Fighter is used when calling the code word BOUTS in Police Call, used as a background theme for a fight between two randomly selected characters.
- The music from Rhythm Fighter is reused (albeit slightly edited) for Figure Fighter VS in Rhythm Heaven Megamix.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | リズムファイターVS | Rhythm Fighter VS |
EnglishNOA | Rhythm Fighter | |
EnglishNOE | Rhythm Fighter | |
French | Combat de rythme | Rhythm fight |
Spanish | Luchadores rítmicos | Rhythmic fighters |
Italian | Scontro di ritmi | Clash of rhythms |
Korean | 리듬 파이터VS | Rhythm Fighter VS |
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