Cosmic Rhythm Rally: Difference between revisions
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==Trivia== | ==Trivia== | ||
*This is one of the sequels where you play different characters. Instead of the Paddlers, you have Cosmo Dancers playing a ping pong rally. | *This is one of the sequels where you play different characters. Instead of the Paddlers, you have Cosmo Dancers playing a ping pong rally. | ||
*Both this minigame and [[Rhythm Rally (Story)]] have the same superb message "Nothing beats a good rally!" | |||
* Both this minigame and [[Rhythm Rally (Story)]] have the same superb message "Nothing beats a good rally!" | |||
* Despite new characters filling in, this is technically the third version of Rhythm Rally to be featured. It shares this distinction only with Figure Fighter and Clappy Trio. While the characters originated from the GBA game, Rhythm Rally 2 is a DS game, and as such, it represents the DS selection, complimenting Figure Fighter being from the Wii selection, and Clappy Trio from the GBA selection. | |||
{{Template:Game Navigation}} | {{Template:Game Navigation}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Heaven Megamix Games]] | [[Category:Rhythm Heaven Megamix Games]] | ||
[[Category:Terbi Mama]] | [[Category:Terbi Mama]] |
Revision as of 23:42, 30 May 2016
Template:Game-NavTemplate:Minigame infoboxCosmo Rally is a sequel to Rhythm Rally Returns and it's identical to Rhythm Rally's sequel Rhythm Rally 2 from Rhythm Heaven. In this game, instead of the Paddlers, you're playing one of Cosmo Dancers and the table-tennis rally game takes place in outer space..
Gameplay
The gameplay plays the same way as its prequel, but the gameplay is extended longer and it's more complicated.
The camera angle is not fixed facing towards the opponent Cosmo Dancer the whole game like in Rhythm Rally Returns. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the tutorial. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed.
Controls
Button Mode
- A = Swing Paddle
Touch Mode
- Tap = Swing Paddle
Hit or Miss
- Hit: The player will hit the ball and successfully continue the rally.
- Barely: The player hits the ball of the table. If the ball is hit too early, it will veer to the right (when viewed from the right-handed perspective). If the ball is hit to late, it will veer to the left.
- Miss: The ball will bounce off the table towards the player. Whether it is a Barely or a Miss, the opponent paddler will serve another ball.
Rating Notes
- Superb: "Nothing beats a good rally!"
- OK: "Finally, a worthy challenger!"
- Try Again: "The agony of defeat!"
Rating Screens
- Cosmo Rally Try Again.PNG
"The agony of defeat!"
- Cosmo Rally OK.PNG
"Finally, a worthy challenger!"
- Cosmo Rally Superb.PNG
"Nothing beats a good rally!"
Collectable item
Rainbow Paddle
Trivia
- This is one of the sequels where you play different characters. Instead of the Paddlers, you have Cosmo Dancers playing a ping pong rally.
- Both this minigame and Rhythm Rally (Story) have the same superb message "Nothing beats a good rally!"
- Despite new characters filling in, this is technically the third version of Rhythm Rally to be featured. It shares this distinction only with Figure Fighter and Clappy Trio. While the characters originated from the GBA game, Rhythm Rally 2 is a DS game, and as such, it represents the DS selection, complimenting Figure Fighter being from the Wii selection, and Clappy Trio from the GBA selection.
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