Polyrhythm: Difference between revisions
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{{Minigame infobox | |||
| Name = Polyrhythm | |||
| Image = [[File:Polyrhythm_2.png|230px]] | |||
| Debut = Rhythm Tengoku | |||
| Number = Seventeen | |||
| Previous = Power Calligraphy | |||
| Previous1 = Power Calligraphy | |||
| Next = Rap Men | |||
| Next1 = Rap Men}}{{Nihongo|'''Polyrhythm'''|ポリリズム poririzumu}} is the seventeenth [[Rhythm Game]] in ''[[Rhythm Tengoku]]''. A sequel appears later on called [[Polyrhythm 2]]. | |||
==Gameplay== | |||
[[File:Polyrhythm.png|thumb|left|The game field of Polyrhythm showcases two paths which are operated independently. The rhythm shown here is the first one in the game.]] | |||
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths. | |||
==Controls== | |||
*D-Pad: Bounce Rod (Upper Area) | |||
*A: Bounce Rod (Lower Area) | |||
==Hit or Miss== | |||
*Hit: The rod bounces to the next block. | |||
*Barely: The rod bounces on, but wobbles slightly. '''A barely counts as a miss.''' | |||
*Miss: The rod lands on the ground and explodes. | |||
==Remix Appearances== | |||
*[[Remix 4 (GBA)|Remix 4]] | |||
*[[Remix 6 (GBA)|Remix 6]] | |||
==Trivia== | |||
*This game appears to have inspired multiple aspects of Built to Scale in both the [[Built to Scale (DS)|DS]] and [[Built to Scale (Wii)|Wii]] versions, such as the general art design. Because of this, many fans consider them to be one and the same, although there are many differences. | |||
{{Game Navigation}} | |||
[[Category:Rhythm Games]] | |||
[[Category:Rhythm Tengoku Games]] |
Revision as of 17:39, 25 October 2014
Template:Minigame infoboxPolyrhythm (ポリリズム poririzumu?) is the seventeenth Rhythm Game in Rhythm Tengoku. A sequel appears later on called Polyrhythm 2.
Gameplay
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
Controls
- D-Pad: Bounce Rod (Upper Area)
- A: Bounce Rod (Lower Area)
Hit or Miss
- Hit: The rod bounces to the next block.
- Barely: The rod bounces on, but wobbles slightly. A barely counts as a miss.
- Miss: The rod lands on the ground and explodes.
Remix Appearances
Trivia
- This game appears to have inspired multiple aspects of Built to Scale in both the DS and Wii versions, such as the general art design. Because of this, many fans consider them to be one and the same, although there are many differences.
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