Introduction: Difference between revisions

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The {{Nihongo|'''Introduction'''|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the [[Rhythm Heaven Series]] and can be replayed through the [[Café]].
The {{Nihongo|'''Introduction'''|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the [[Rhythm Heaven Series]] and can be replayed through the [[Café]].
==''Rhythm Tengoku:'' Rhythm-kan Sokutei==
==''Rhythm Tengoku:'' Rhythm-kan Sokutei==
{{Eigo|section=1}}
[[File:Rhythm_Test_Tengoku.png|thumb]]
[[File:Rhythm_Test_Tengoku.png|thumb]]
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Sokutei|リズム感測定|Rhythm Measurment}} machine which has a button on top. There are three tests:
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|'''Rhythm-kan Sokutei'''|リズム感測定|Sense of Rhythm Measurment}} machine which has a button on top. There are three tests:
*Press Ⓐ to the beat
*Press Ⓐ to the beat
*Press Ⓐ after a countdown from 7
*Press Ⓐ after a countdown from 7
*Press Ⓐ to the beat again, but with a rhythm.
*Press Ⓐ to the beat again, but with a rhythm.
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the main menu.
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu.


Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]].
Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]].


In ''Rhythm Tengoku Trial Version'', a trimmed down version of Rhythm-kan Sokutei (where only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose.
In ''Rhythm Tengoku Trial Version'', a trimmed down version of Rhythm-kan Sokutei (where only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose.
===Controls===
{{Controls|A=Press the button}}
===[[Timing Display]]===
{{Timing|Ace!=The player hits the button at the right time, with the dot on the paper being close to the center line.|Early!/Late!=The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line.|Miss...=The player either hits the button way off sync, or doesn't hit at all. In the latter case, the dot appears on the far right of the paper.}}
===Appearances===
===Appearances===
*[[File:Rhythmtestgba.png|20px]] Rhythm-kan Sokutei
*[[File:Rhythmtestgba.png|20px]] [[Rhythm-kan Sokutei]]
===In Other Languages===
===In Other Languages===
{{Lang
{{Lang
|jp=リズム感測定
|jp=リズム感測定
|rojp=Rhythm-kan Sokutei
|rojp=Rizumu-kan Sokutei
|mnjp=Rhythm Measurement}}
|mnjp=Sense of Rhythm Measurement}}
==''Rhythm Heaven:'' Practice Flicking==
==''Rhythm Heaven:'' Practice Flicking==
[[File:Flick_Practice.png|thumb]]
[[File:Flick_Practice.png|thumb]]
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This can be played again later at the [[Café]], by selecting the "Practice Flicking" button.
This can be played again later at the [[Café]], by selecting the "Practice Flicking" button.
===Controls===
{{Controls|T=Tap the coin|Th=Hold coin with stylus|Tr=Release the coin|F=Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)|S=Move the coin around}}
===[[Timing Display]]===
{{Timing|Ace!=The coin knocks the car over.|Early!/Late!=The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.|Miss...=The coin misses the car entirely.}}
===Appearances===
*[[Practice Flicking]]
===In Other Languages===
===In Other Languages===
{{Lang
{{Lang
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|rokr=Twing-gigi Yeonseub
|rokr=Twing-gigi Yeonseub
|mnkr=Bounce Practice}}
|mnkr=Bounce Practice}}
===Appearances===
*Practice Flicking
==''Rhythm Heaven Fever:'' Rhythm Test==
==''Rhythm Heaven Fever:'' Rhythm Test==
When the player starts a new save file, they play the {{Nihongo|'''Rhythm Test'''|リズム感チェック|Rizumi-kan Chekku}}.
When the player starts a new save file, they play the {{Nihongo|'''Rhythm Test'''|リズム感チェック|Rizumi-kan Chekku}}.
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The test can be taken again at the [[Café]], by selecting the "Rhythm Test" button. It also makes a surprise reappearance in [[Remix 10 (Wii)|Remix 10]] later on.
The test can be taken again at the [[Café]], by selecting the "Rhythm Test" button. It also makes a surprise reappearance in [[Remix 10 (Wii)|Remix 10]] later on.
===Controls===
{{Controls|A=Press the button|A+B=Cause Cam to do a weird noise when prompted}}
===[[Timing Display]]===
===[[Timing Display]]===
{{Timing|Ace!=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.|Early!/Late!=Cam face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late|Miss...=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}}
{{Timing|Ace!=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.|Early!/Late!=Cam face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late.|Miss...=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}}
===Appearances===
===Appearances===
*Rhythm Test
*[[File:Locked Game Wii icon.png|32px]] [[Rhythm Test]]
*[[File:Remix 10 wii icon.png|32px]] [[Remix 10 (Wii)|Remix 10]]
*[[File:Remix 10 wii icon.png|32px]] [[Remix 10 (Wii)|Remix 10]]
===In Other Languages===
===In Other Languages===
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|jp=リズム感チェック
|jp=リズム感チェック
|rojp=Rizumi-kan Chekku
|rojp=Rizumi-kan Chekku
|mnjp=Rhythm Check
|mnjp=Sense of Rhythm Check
|us=Rhythm Test
|us=Rhythm Test
|fr=Se tester
|fr=Se tester
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|kr=리듬감 체크
|kr=리듬감 체크
|rokr=Lideumgam Chekeu
|rokr=Lideumgam Chekeu
|mnkr=Rhythm Check}}
|mnkr=Sense of Rhythm Check}}
==''Rhythm Heaven Megamix'': Introduction==
==''Rhythm Heaven Megamix'': Introduction==
[[File:Rhythm Test Final.png|thumb|right]]
[[File:Rhythm Test Final.png|thumb|right]]
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It can be replayed at the [[Café]] by selecting {{Nihongo|'''Play Intro'''|手ほどきで
It can be replayed at the [[Café]] by selecting {{Nihongo|'''Play Intro'''|手ほどきで
あそぶ|Tehodoki de Asobu}}. The Introduction makes another appearance near the end of [[Final Remix]]. It can also be played in Download Play by pressing the "Introduction" button.
あそぶ|Tehodoki de Asobu}}. The Introduction makes another appearance near the end of [[Final Remix]]. It can also be played in Download Play by pressing the "Introduction" button.
===Controls===
{{Controls|At=Hit the drum}}
===[[Timing Display]]===
{{Timing|Ace!=The player hits the drum at the same time as the others. The Miis look happy.|Early!/Late!=The player hits the drum slightly out of sync, causing a much less impressive drum beat. The Miis look worried.|Miss...=The player doesn't hit the drum at the right time. The Miis look worried.}}
===Appearances===
===Appearances===
*[[File:Locked Game 3DS icon.png|44px]] Introduction
*[[File:Locked Game 3DS icon.png|44px]] [[Introduction]]
*[[File:Final Remix icon.png|44px]] [[Final Remix]]
*[[File:Final Remix icon.png|44px]] [[Final Remix]]
===In Other Languages===
===In Other Languages===
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|mnkr=Intro}}
|mnkr=Intro}}
==Trivia==
==Trivia==
*An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|'''Metronome'''|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press the A button as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Sokutei. It was reworked into [[Mr. Upbeat]] in the final game.
*An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|'''Metronome'''|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Sokutei. It was reworked into [[Mr. Upbeat]] in the final game.
*There is unused text suggesting [[Endless Remix#Chameleon|Chameleon]] was intended as an "Ⓐ + Ⓑ Test" of sorts for ''[[Rhythm Heaven Fever]]''<ref>"ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "Practice Flicking". The final version instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of [[Endless Remix]].
*There is unused text suggesting [[Endless Remix#Chameleon|Chameleon]] was intended as an "Ⓐ + Ⓑ Test" of sorts for ''[[Rhythm Heaven Fever]]''<ref>"ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "Practice Flicking". The final version instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of [[Endless Remix]].
*The signs used by [[Marshal, Cam, and Miss Ribbon]] read "Test in progress..." in the US version, and "Keep the beat!" in the UK version.
*The signs used by [[Marshal, Cam, and Miss Ribbon]] read "Test in progress..." in the US version, and "Keep the beat!" in the UK version.
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