Rhythm Fighter: Difference between revisions
(→Gameplay: 🚨TYPO DETECTED🚨🚨TYPO DETECTED🚨) |
m (Terms like "HP" for the health bar and "Rhythm Code" are derived from internal data. I wanted to include the tempos for each round as well, but I couldn't find where in the game's data this is set, besides the normal tempo being 130 BPM.) |
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|medals={{Console|Wii}} 21 | |medals={{Console|Wii}} 21 | ||
|stage={{Stage|Wiitoys}}}} | |stage={{Stage|Wiitoys}}}} | ||
{{Nihongo|Rhythm Fighter|リズムファイターVS|Rizumu Faitā VS}} is the 4th [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]] | {{Nihongo|Rhythm Fighter|リズムファイターVS|Rizumu Faitā VS}} is the 4th [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]]''. It is unlocked with 21 [[Medal]]s. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Screenshot Wii Rhythm Fighter.png|thumb]] | [[File:Screenshot Wii Rhythm Fighter.png|thumb]] | ||
This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}} (also known as {{Nihongo|Rhythm Fighter}} in ''[[Beat the Beat: Rhythm Paradise]]''), two combative robots, made of soft vinyl, who are proud but have a low | This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}} (also known as {{Nihongo|Rhythm Fighter}} in ''[[Beat the Beat: Rhythm Paradise]]''), two combative robots, made of soft vinyl, who are extremely proud but have a glass jaw and low threshold of pain. The two fight each other in an arena, with [[Two Player]]s controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green HP gauge for both players. | ||
The game starts with a skippable "[[Practice]]" section, which is used to explain the rules, although the players are not given the opportunity to practice before the game starts. It is divided into rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's HP and when a player is hit 13 times, they are KO'd and lose the game. The two players alternate between attacker and defender, with each round changing the rhythm and tempo. | |||
==Controls== | ==Controls== | ||
{{Controls|A=Punch/dodge punches|A+B=Kick/dodge kicks}} | {{Controls|A=Punch/dodge punches|A+B=Kick/dodge kicks}} | ||
==Rounds== | ==Rounds== | ||
{| class=" | {|class="wikitable" align="center" style="width:100%" | ||
!Round | !style="width:7%"|Round | ||
!Rhythm | !style="width:10%"|Rhythm Code | ||
!Description | !style="width:50%"|Description | ||
|- | |- | ||
|1 | |<div style="text-align:center">Round {{Color|Red|1}}</div> | ||
|♩ ♩ ♩ ♩ | |<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩</div> | ||
|4 slow beats | |4 slow beats | ||
|- | |- | ||
|2 | |<div style="text-align:center">Round {{Color|Red|2}}</div> | ||
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | |<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|♩}} ♩ ♩ ♩</div> | ||
|8 slow beats | |8 slow beats | ||
|- | |- | ||
|3 | |<div style="text-align:center">Round {{Color|Red|3}}</div> | ||
|♪ | |<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪</div> | ||
|8 fast beats | |8 fast beats | ||
|- | |- | ||
|4 | |<div style="text-align:center">Round {{Color|Red|4}} | ||
|♪ ♪ | |<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|♪}}♪♪♪♪♪♪♪</div> | ||
|16 fast beats | |16 fast beats | ||
|- | |- | ||
|5 | |<div style="text-align:center">Round {{Color|Red|5}}</div> | ||
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | |<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|♩}} ♩ ♩ ♩</div> | ||
|12 slow beats | |12 slow beats | ||
|- | |- | ||
|6 | |<div style="text-align:center">Round {{Color|Red|6}}</div> | ||
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | |<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|♩}} ♩ ♩ ♩</div> | ||
|12 slow beats | |12 slow beats | ||
|- | |- | ||
|7 | |<div style="text-align:center">Round {{Color|Red|7}}</div> | ||
|♪ ♪ | |<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|♪}}♪♪♪♪♪♪♪</div> | ||
|16 fast beats | |16 fast beats | ||
|- | |- | ||
|8 | |<div style="text-align:center">Round {{Color|Red|8}}</div> | ||
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ | |<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|♩}} ♩ ♩ ♩</div> | ||
|12 slow beats | |12 slow beats | ||
|- | |- | ||
|9 | |<div style="text-align:center">Round {{Color|Red|9}}</div> | ||
|♪ ♪ | |<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|♪}}♪♪♪♪♪♪♪</div> | ||
|16 fast beats | |16 fast beats | ||
|- | |- | ||
|10 | |<div style="text-align:center">Round {{Color|Red|10}}</div> | ||
|♪ ♪ | |<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|♪}}♪♪♪♪♪♪♪</div> | ||
|16 fast beats | |16 fast beats | ||
|- | |- | ||
|11 | |<div style="text-align:center">Round {{Color|Red|11}}</div> | ||
|♪ ♪ ♪ | |<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|♪}}♪♪♪♪♪♪♪</div> | ||
|24 fast beats | |24 fast beats | ||
|} | |} | ||
Each round after Round 11 uses the 24 fast beats | Each round after Round {{Color|Red|11}} uses the 24 fast beats rhythm, while randomly changing the tempo. | ||
==Video== | ==Video== | ||
{{#ev:youtube|pOE-gr5-j0Y||inline}} | {{#ev:youtube|pOE-gr5-j0Y||inline}} | ||
==Trivia== | ==Trivia== | ||
*This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]]. | *This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]]. | ||
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept. | **The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept. | ||
*The music from Rhythm Fighter is used when calling the code word {{Nihongo|BOUTS}} in [[Police Call]], used as a background theme for a fight between two randomly selected characters. | *The music from Rhythm Fighter is used when calling the code word {{Nihongo|BOUTS}} in [[Police Call]], used as a background theme for a fight between two randomly selected characters. | ||
*The music from Rhythm Fighter is reused (albeit | *The music from Rhythm Fighter is reused (albeit with a new, shorter intro) for [[Figure Fighter VS]] in ''[[Rhythm Heaven Megamix]]''. | ||
==Development History== | ==Development History== | ||
{{Main|Rhythm Fighter/Development}} | {{Main|Rhythm Fighter/Development}} | ||
Line 92: | Line 91: | ||
|it=Scontro di ritmi | |it=Scontro di ritmi | ||
|mnit=Clash of rhythms | |mnit=Clash of rhythms | ||
|kr=리듬 파이터VS | |||
|rokr=Lideum Paiteo VS | |||
|mnkr=Rhythm Fighter VS}} | |||
{{Lang | |||
|jp=リズムファイターVS | |||
|rojp=Rizumu Faitā VS | |||
|mnjp=Rhythm Fighter VS | |||
|us=Rhythm Fighters | |||
|uk=Rhythm Fighter | |||
|fr=Les combattants de rythme | |||
|mnfr=The rhythm fighters | |||
|es=Luchadores rítmicos | |||
|mnes=Rhythmic fighters | |||
|de=Die Rhythmus-Duellanten | |||
|mnde=The Rhythm Duelists | |||
|it=Lottatore del ritmo | |||
|mnit=Rhythm Fighter | |||
|kr=리듬 파이터VS | |kr=리듬 파이터VS | ||
|rokr=Lideum Paiteo VS | |rokr=Lideum Paiteo VS | ||
|mnkr=Rhythm Fighter VS}} | |mnkr=Rhythm Fighter VS}} | ||
{{Rhythm Toy Navigation}} | {{Rhythm Toy Navigation}} | ||
[[Category:Characters]] | |||
[[Category:Rhythm Heaven Fever Characters]] |
Latest revision as of 18:57, 24 October 2024
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Rhythm Fighter (リズムファイターVS?, Rizumu Faitā VS) is the 4th Rhythm Toy in Rhythm Heaven Fever. It is unlocked with 21 Medals.
Gameplay
This toy features the Rhythm Fighters (リズムファイターVS?, Rizumu Faitā VS) (also known as Rhythm Fighter in Beat the Beat: Rhythm Paradise), two combative robots, made of soft vinyl, who are extremely proud but have a glass jaw and low threshold of pain. The two fight each other in an arena, with Two Players controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green HP gauge for both players.
The game starts with a skippable "Practice" section, which is used to explain the rules, although the players are not given the opportunity to practice before the game starts. It is divided into rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's HP and when a player is hit 13 times, they are KO'd and lose the game. The two players alternate between attacker and defender, with each round changing the rhythm and tempo.
Controls
- Ⓐ: Punch/dodge punches
- Ⓐ+Ⓑ: Kick/dodge kicks
Rounds
Round | Rhythm Code | Description |
---|---|---|
Round 1
|
♩ ♩ ♩ ♩
|
4 slow beats |
Round 2
|
♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
|
8 slow beats |
Round 3
|
♪♪♪♪♪♪♪♪
|
8 fast beats |
Round 4
|
♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪
|
16 fast beats |
Round 5
|
♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
|
12 slow beats |
Round 6
|
♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
|
12 slow beats |
Round 7
|
♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪
|
16 fast beats |
Round 8
|
♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
|
12 slow beats |
Round 9
|
♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪
|
16 fast beats |
Round 10
|
♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪
|
16 fast beats |
Round 11
|
♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪
|
24 fast beats |
Each round after Round 11 uses the 24 fast beats rhythm, while randomly changing the tempo.
Video
Trivia
- This Rhythm Toy, along with Octopus Machine, is set up like a Rhythm Game.
- The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an Endless Game, although there is no score to be kept.
- The music from Rhythm Fighter is used when calling the code word BOUTS in Police Call, used as a background theme for a fight between two randomly selected characters.
- The music from Rhythm Fighter is reused (albeit with a new, shorter intro) for Figure Fighter VS in Rhythm Heaven Megamix.
Development History
- Main article: Rhythm Fighter/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | リズムファイターVS | Rhythm Fighter VS |
EnglishNOA | Rhythm Fighter | |
EnglishNOE | Rhythm Fighter | |
French | Combat de rythme | Rhythm fight |
Spanish | Luchadores rítmicos | Rhythmic fighters |
German | Rhythmus-Duell | Rhythm Duel |
Italian | Scontro di ritmi | Clash of rhythms |
Korean | 리듬 파이터VS | Rhythm Fighter VS |
Language | Name | Meaning |
---|---|---|
Japanese | リズムファイターVS | Rhythm Fighter VS |
EnglishNOA | Rhythm Fighters | |
EnglishNOE | Rhythm Fighter | |
French | Les combattants de rythme | The rhythm fighters |
Spanish | Luchadores rítmicos | Rhythmic fighters |
German | Die Rhythmus-Duellanten | The Rhythm Duelists |
Italian | Lottatore del ritmo | Rhythm Fighter |
Korean | 리듬 파이터VS | Rhythm Fighter VS |
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