Rhythm Fighter: Difference between revisions

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m (Terms like "HP" for the health bar and "Rhythm Code" are derived from internal data. I wanted to include the tempos for each round as well, but I couldn't find where in the game's data this is set, besides the normal tempo being 130 BPM.)
 
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{{RhythmGame
{{RhythmGame
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii T-4.gif|270p]]{{TabEnd}}
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii T-4.gif|270p]]{{TabEnd}}
|bpm=N/A
|number=[[File:Game Wii B-2.png|24px|link=]] 4
|number=[[File:Game Wii B-2.png|24px|link=]] 4
|medals={{Console|Wii}} 21
|medals={{Console|Wii}} 21
|stage={{Stage|Wiitoys}}}}
|stage={{Stage|Wiitoys}}}}
{{Nihongo|Rhythm Fighter|リズムファイターVS|Rizumu Faitā VS}} is the 4th [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].'' It is unlocked with 21 [[Medal]]s.
{{Nihongo|Rhythm Fighter|リズムファイターVS|Rizumu Faitā VS}} is the 4th [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]]''. It is unlocked with 21 [[Medal]]s.
==Gameplay==
==Gameplay==
[[File:Screenshot Wii Rhythm Fighter.png|thumb]]
[[File:Screenshot Wii Rhythm Fighter.png|thumb]]
This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}} (also known as {{Nihongo|Rhythm Fighter}} in ''[[Beat the Beat: Rhythm Paradise]]''), two combative robots, made of soft vynil, who are proud but have a low thershold of pain. The two fight each other in an arena, with [[Two Player]]s controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green health bar for both players.
This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}} (also known as {{Nihongo|Rhythm Fighter}} in ''[[Beat the Beat: Rhythm Paradise]]''), two combative robots, made of soft vinyl, who are extremely proud but have a glass jaw and low threshold of pain. The two fight each other in an arena, with [[Two Player]]s controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green HP gauge for both players.


This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, they are KO'd and lose the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.
The game starts with a skippable "[[Practice]]" section, which is used to explain the rules, although the players are not given the opportunity to practice before the game starts. It is divided into rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's HP and when a player is hit 13 times, they are KO'd and lose the game. The two players alternate between attacker and defender, with each round changing the rhythm and tempo.
==Controls==
==Controls==
{{Controls|A=Punch/dodge punches|A+B=Kick/dodge kicks}}
{{Controls|A=Punch/dodge punches|A+B=Kick/dodge kicks}}
==Rounds==
==Rounds==
{| class="article-table"
{|class="wikitable" align="center" style="width:100%"
!Round
!style="width:7%"|Round
!Rhythm
!style="width:10%"|Rhythm Code
!Description
!style="width:50%"|Description
|-
|-
|1
|<div style="text-align:center">Round {{Color|Red|1}}</div>
|♩ ♩ ♩ ♩
|<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩</div>
|4 slow beats
|4 slow beats
|-
|-
|2
|<div style="text-align:center">Round {{Color|Red|2}}</div>
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
|<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|}} ♩ ♩ ♩</div>
|8 slow beats
|8 slow beats
|-
|-
|3
|<div style="text-align:center">Round {{Color|Red|3}}</div>
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪</div>
|8 fast beats
|8 fast beats
|-
|-
|4
|<div style="text-align:center">Round {{Color|Red|4}}
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|}}♪♪♪♪♪♪♪</div>
|16 fast beats
|16 fast beats
|-
|-
|5
|<div style="text-align:center">Round {{Color|Red|5}}</div>
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
|<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|}} ♩ ♩ ♩ {{Color|#E66321|}} ♩ ♩ ♩</div>
|12 slow beats
|12 slow beats
|-
|-
|6
|<div style="text-align:center">Round {{Color|Red|6}}</div>
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
|<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|}} ♩ ♩ ♩ {{Color|#E66321|}} ♩ ♩ ♩</div>
|12 slow beats (slightly faster than Round 5)
|12 slow beats
|-
|-
|7
|<div style="text-align:center">Round {{Color|Red|7}}</div>
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|}}♪♪♪♪♪♪♪</div>
|16 fast beats (slightly faster than Round 4)
|16 fast beats
|-
|-
|8
|<div style="text-align:center">Round {{Color|Red|8}}</div>
|♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
|<div style="text-align:center">{{Color|#E66321|♩}} ♩ ♩ ♩ {{Color|#E66321|}} ♩ ♩ ♩ {{Color|#E66321|}} ♩ ♩ ♩</div>
|12 slow beats (slightly faster than Round 6)
|12 slow beats
|-
|-
|9
|<div style="text-align:center">Round {{Color|Red|9}}</div>
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|}}♪♪♪♪♪♪♪</div>
|16 fast beats (slightly faster than Round 7)
|16 fast beats
|-
|-
|10
|<div style="text-align:center">Round {{Color|Red|10}}</div>
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|}}♪♪♪♪♪♪♪</div>
|16 fast beats (slightly faster than Round 9)
|16 fast beats
|-
|-
|11
|<div style="text-align:center">Round {{Color|Red|11}}</div>
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|<div style="text-align:center">{{Color|#E66321|♪}}♪♪♪♪♪♪♪{{Color|#E66321|}}♪♪♪♪♪♪♪{{Color|#E66321|}}♪♪♪♪♪♪♪</div>
|24 fast beats
|24 fast beats
|}
|}
Each round after Round 11 uses the 24 fast beats until one player is KO'd, with each consecutive round speeding up or slowing down slightly.
Each round after Round {{Color|Red|11}} uses the 24 fast beats rhythm, while randomly changing the tempo.
==Video==
==Video==
{{#ev:youtube|pOE-gr5-j0Y||inline}}
{{#ev:youtube|pOE-gr5-j0Y||inline}}
==Trivia==
==Trivia==
*Unlike most games, the players do not get the oppurtunity to [[Practice]], instead the game gives an explanation of the rules, which can be skipped.
*This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]].
*This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]].
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept.
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept.
*The music from Rhythm Fighter is used when calling the code word {{Nihongo|BOUTS}} in [[Police Call]], used as a background theme for a fight between two randomly selected characters.
*The music from Rhythm Fighter is used when calling the code word {{Nihongo|BOUTS}} in [[Police Call]], used as a background theme for a fight between two randomly selected characters.
*The music from Rhythm Fighter is reused (albeit slightly edited) for [[Figure Fighter VS]] in ''[[Rhythm Heaven Megamix]]''.
*The music from Rhythm Fighter is reused (albeit with a new, shorter intro) for [[Figure Fighter VS]] in ''[[Rhythm Heaven Megamix]]''.
==Development History==
==Development History==
{{Main|Rhythm Fighter/Development}}
{{Main|Rhythm Fighter/Development}}
Line 93: Line 91:
|it=Scontro di ritmi
|it=Scontro di ritmi
|mnit=Clash of rhythms
|mnit=Clash of rhythms
|kr=리듬 파이터VS
|rokr=Lideum Paiteo VS
|mnkr=Rhythm Fighter VS}}
{{Lang
|jp=リズムファイターVS
|rojp=Rizumu Faitā VS
|mnjp=Rhythm Fighter VS
|us=Rhythm Fighters
|uk=Rhythm Fighter
|fr=Les combattants de rythme
|mnfr=The rhythm fighters
|es=Luchadores rítmicos
|mnes=Rhythmic fighters
|de=Die Rhythmus-Duellanten
|mnde=The Rhythm Duelists
|it=Lottatore del ritmo
|mnit=Rhythm Fighter
|kr=리듬 파이터VS
|kr=리듬 파이터VS
|rokr=Lideum Paiteo VS
|rokr=Lideum Paiteo VS
|mnkr=Rhythm Fighter VS}}
|mnkr=Rhythm Fighter VS}}
{{Rhythm Toy Navigation}}
{{Rhythm Toy Navigation}}
[[Category:Characters]]
[[Category:Rhythm Heaven Fever Characters]]

Latest revision as of 18:57, 24 October 2024

Rhythm Fighter
Use rhythm in a new way--
to knock out an opponent!
(This game requires two
Wii Remote controllers to
play.)
ConsoleWii Icon.png Rhythm Heaven Fever
Rhythm Fighter
You decide the rhythm to
try and knock out your
opponent!

(This game requires two
Wii Remotes to play)
ConsoleWii Icon.png Beat the Beat: Rhythm Paradise
Rhythm Fighter
Image
ConsoleWii Icon.png
270p
Number
Game Wii B-2.png 4
Medeals Needed
ConsoleWii Icon.png 21

Rhythm Fighter (リズムファイターVS?, Rizumu Faitā VS) is the 4th Rhythm Toy in Rhythm Heaven Fever. It is unlocked with 21 Medals.

Gameplay

Screenshot Wii Rhythm Fighter.png

This toy features the Rhythm Fighters (リズムファイターVS?, Rizumu Faitā VS) (also known as Rhythm Fighter in Beat the Beat: Rhythm Paradise), two combative robots, made of soft vinyl, who are extremely proud but have a glass jaw and low threshold of pain. The two fight each other in an arena, with Two Players controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green HP gauge for both players.

The game starts with a skippable "Practice" section, which is used to explain the rules, although the players are not given the opportunity to practice before the game starts. It is divided into rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's HP and when a player is hit 13 times, they are KO'd and lose the game. The two players alternate between attacker and defender, with each round changing the rhythm and tempo.

Controls

  • Ⓐ: Punch/dodge punches
  • Ⓐ+Ⓑ: Kick/dodge kicks

Rounds

Round Rhythm Code Description
Round 1
♩ ♩ ♩
4 slow beats
Round 2
♩ ♩ ♩ ♩ ♩ ♩
8 slow beats
Round 3
♪♪♪♪♪♪♪
8 fast beats
Round 4
♪♪♪♪♪♪♪♪♪♪♪♪♪♪
16 fast beats
Round 5
♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
12 slow beats
Round 6
♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
12 slow beats
Round 7
♪♪♪♪♪♪♪♪♪♪♪♪♪♪
16 fast beats
Round 8
♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩
12 slow beats
Round 9
♪♪♪♪♪♪♪♪♪♪♪♪♪♪
16 fast beats
Round 10
♪♪♪♪♪♪♪♪♪♪♪♪♪♪
16 fast beats
Round 11
♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪♪
24 fast beats

Each round after Round 11 uses the 24 fast beats rhythm, while randomly changing the tempo.

Video

Trivia

  • This Rhythm Toy, along with Octopus Machine, is set up like a Rhythm Game.
    • The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an Endless Game, although there is no score to be kept.
  • The music from Rhythm Fighter is used when calling the code word BOUTS in Police Call, used as a background theme for a fight between two randomly selected characters.
  • The music from Rhythm Fighter is reused (albeit with a new, shorter intro) for Figure Fighter VS in Rhythm Heaven Megamix.

Development History

Main article: Rhythm Fighter/Development

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese リズムファイターVS Rhythm Fighter VS
Flag of the United States.svg EnglishNOA Rhythm Fighter
Flag of the United Kingdom (3-5).svg EnglishNOE Rhythm Fighter
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Combat de rythme Rhythm fight
Flag of Spain.svg Spanish Luchadores rítmicos Rhythmic fighters
Flag of Germany.svg German Rhythmus-Duell Rhythm Duel
Flag of Italy.svg Italian Scontro di ritmi Clash of rhythms
Flag of South Korea.svg Korean 리듬 파이터VS Rhythm Fighter VS
Language Name Meaning
Flag of Japan.svg Japanese リズムファイターVS Rhythm Fighter VS
Flag of the United States.svg EnglishNOA Rhythm Fighters
Flag of the United Kingdom (3-5).svg EnglishNOE Rhythm Fighter
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Les combattants de rythme The rhythm fighters
Flag of Spain.svg Spanish Luchadores rítmicos Rhythmic fighters
Flag of Germany.svg German Die Rhythmus-Duellanten The Rhythm Duelists
Flag of Italy.svg Italian Lottatore del ritmo Rhythm Fighter
Flag of South Korea.svg Korean 리듬 파이터VS Rhythm Fighter VS
Logo GBA Rhythm Tengoku.svg Game GBA T-1.gif Game GBA T-2.gif Game GBA T-3.gif Game GBA T-4.gif
Logo DS Rhythm Heaven.svg Game DS T-1.gif Game DS T-2.gif Game DS T-3.gif Game DS T-4.gif
Game DS T-5.gif Game DS T-6.gif Game DS T-7.gif
Logo Wii Rhythm Heaven Fever.svg Game Wii T-1.gif Game Wii T-2.gif Game Wii T-3.gif Game Wii T-4.gif