Widget: Difference between revisions

From Rhythm Heaven Wiki
Jump to navigation Jump to search
No edit summary
Tags: Visual edit apiedit
mNo edit summary
 
(62 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{Template:Character infobox
{{Featured}}{{Character infobox
|name = Widget
|image=Artwork 3DS Built to Scale.png
|jname = ??
|caption=Artwork from ''[[Rhythm Heaven Megamix]]''
|rname = ??
|appearance={{CharGame|RH=1|RHF=1|RHM=1}}}}
|image = [[File:Widgets 3DS.png|200px]]
{{Nihongo|Widgets|組み立てキット|Kumitate Kitto}} are recurring objects in the ''[[Rhythm Heaven Series]]''. A widget is composed of a rod and one or two square nuts.__TOC__{{clear}}
|caption = Artwork from Rhythm Heaven Megamix
==Story==
|gender = Genderless
{{Eigo|section=section}}
|appearance = [[Rhythm Tengoku]],<br>[[Rhythm Heaven]],<br>[[Rhythm Heaven Fever]],<br>[[Rhythm Heaven Megamix]]}}'''Widgets''' are recurring characters from the ''[[Rhythm Heaven]]'' franchise, particularly [[Rhythm Tengoku]] and being one of the most recurring characters in the'' ''series, having appeared in all 4 games in the series.
{{Character infobox
 
|name=赤いモノ
==Rhythm Tengoku==
|image=Widget_rods.png
Widget's first appearance in [[Rhythm Tengoku]] was in its first rhythm game, [[Built to Scale (GBA)|Built to Scale]], as a red rod. It very soon later appears in the [[Remix 4 (GBA)|fourth remix]] alongside the four other games in Set 4 other games. Much later, it reappears along with every other game in [[Remix 6 (GBA)|Remix 6]]. And it gets a sequel minigame [[Built to Scale 2 (GBA)|Built to Scale 2]].
|caption=Artwork from ''[[Rhythm Tengoku]]''
==Rhythm Heaven==
|appearance={{CharGame|RT=1}}}}
Widget appears in many games in [[Rhythm Heaven]]. It first appears in the minigame [[Built to Scale (DS)|Built to Scale]], which has the rod and the nuts have a white color, notably being the first non sequel/remix game in the game. Right after that, it reappears in set 1's remix, [[Remix 1 (DS)|Remix 1]]. Many games later, it appears in [[Built to Scale 2 (DS)|Built to Scale 2]], which has the rod and the nuts have a red color. It also has parts in the last two remixes, [[Remix 9 (DS)|Remix 9]], and [[Remix 10 (DS)|Remix 10]].
While widgets do not appear in ''[[Rhythm Tengoku]],'' rods known as {{Nihongo|Akai Mono|赤いモノ|Red Objects}} do appear in the [[Rhythm Game]] [[Polyrhythm]]. They are industry products whose details are kept a trade secret. They are considered hazardous because they explode when colliding with walls<ref>[https://www.nintendo.co.jp/n08/brij/chara/stage04.html キャラクターアルバム ステージ4] (Character Album Stage 4)</ref>. In the game, the rods roll along two raised paths, and the player must press the corresponding button to raise the blocks when they reach a gap.{{clear}}
==Rhythm Heaven Fever==
[[File:Artwork DS Built to Scale.png|frameless|50px|right]]
In [[Rhythm Heaven Fever]], the square mass-production objects appear in many different games as cameo, however they are usually Easter-eggs. It first appears, as with the other games in the Rhythm Heaven series, in [[Built to Scale (Wii)|Built to Scale]], which has the rods red and the nuts white. This rhythm game takes place right before the [[Remix 3 (Wii)|third remix]], it appearing again. It gets a sequel minigame in [[Built to Scale 2 (Wii)|Built to Scale 2]], then gets parts in [[Remix 8 (Wii)|Remix 8]] afterwards, and in the[[Remix 10 (Wii)| final remix]], it appearing in that as well. This proves that Widget is the most recurring character in the Rhythm Heaven series.
Widgets make their first actual appearance in ''[[Rhythm Heaven]]'' in [[Built to Scale (DS)|Built to Scale]], where they are portrayed as a white rod and nuts. The player must wait for the nuts to roll into place, then launch the rod into them to form the widget. They later appear in [[Built to Scale 2 (DS)|Built to Scale 2]], this time colored red. The assembly line has a variety of slogans for every month which instruct the workers to follow the rhythm while producing the widgets, but some workers have later found that even following the beat can lead to production suffering, and realising that following it doesn't matter much as they get paid the same regardless<ref>[[Assembly Line Slogans]], ''[[Rhythm Heaven]]''</ref>.{{clear}}
==Trivia==
[[File:Sprite 3DS Rhythm Item Defective Widget.png|frameless|50px|right]]
*Widget has appeared as a playable character in 14 different games through the series, while [[Karate Joe]] 15 and the [[The Wandering Samurai|Wandering Samurai]] 11.
The square mass-produced objects appear again in ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'' in [[Built to Scale (Wii)|Built to Scale]], where the player must bounce around a rod while waiting for two nuts to come into place, after which the player must launch the rod into the nuts to form the complete widget. While these rods are never referred to as anything in-game, comments left in the internal data refer to them as {{Nihongo|Akai Mono|赤いもの|Red Objects}}<ref>"赤いもの" (Akai Mono) ~ comment left in the file "rcad_assembly_parts_labels.h", ''[[Rhythm Heaven Fever]]''</ref> like the rods in [[Polyrhythm]]. Like before, this assembly line has a new slogan for each month, each one encouraging the workers to keep in time and generally be productive. A keyword in each slogan is highlighted in red<ref>[[Assembly-Line Slogans]], ''[[Rhythm Heaven Fever]]''</ref>, with one worker at the factory giving the police a tip: "It's July through November", and sending them a document with the slogans<ref>[[Investigation Notes]], ''[[Rhythm Heaven Fever]]''</ref>. Entering these keywords in [[Police Call]] provides the police with a tip about a code word being hidden in one of the [[Endless Games]]. The company sometimes makes defective products, and a worker in product testing accidentally sold the bad parts to collectors for a lot of money<ref>"I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops." ~ [[Defective Widget]], ''[[Rhythm Heaven Megamix]]''</ref>.
==Appearances==
==Appearances==
*[[Built to Scale (GBA)|Built to Scale]]
===Akai Mono===
*[[Remix 4 (GBA)|Remix 4]]
*[[File:Game GBA 4-4.png|20px|link=Polyrhythm]] [[Polyrhythm]]
*[[Remix 6 (GBA)|Remix 6]]
*[[File:Game GBA 4-6.png|24px|link=Remix 4 (GBA)|Remix 4]] [[Remix 4 (GBA)|Remix 4]]
*[[Built to Scale 2 (GBA)|Built to Scale 2]]
*[[File:Game GBA 6-6.png|24px|link=Remix 6 (GBA)|Remix 6]] [[Remix 6 (GBA)|Remix 6]]
*[[Built to Scale (DS)|Built to Scale]]
*[[File:Game GBA 8-3.png|20px|link=Polyrhythm 2]] [[Polyrhythm 2]]
*[[Remix 1 (DS)|Remix 1]]
===Widgets===
*[[Built to Scale 2 (DS)|Built to Scale 2]]
*[[File:Game DS 1-1.png|32px|link=Built to Scale (DS)|Built to Scale]] [[Built to Scale (DS)|Built to Scale]]
*[[Remix 9 (DS)|Remix 9]]
*[[File:Game DS 1-5.png|32px|link=Remix 1 (DS)|Remix 1]] [[Remix 1 (DS)|Remix 1]]
*[[Remix 10 (DS)|Remix 10]]
*[[File:Game DS 7-1.png|32px|link=Built to Scale 2 (DS)|Built to Scale 2]] [[Built to Scale 2 (DS)|Built to Scale 2]]
*[[Built to Scale (Wii)|Built to Scale]]
*[[File:Game DS 9-5.png|32px|link=Remix 9 (DS)|Remix 9]] [[Remix 9 (DS)|Remix 9]]
*[[Remix 3 (Wii)|Remix 3]]
*[[File:Game DS 10-5.png|32px|link=Remix 10 (DS)|Remix 10]] [[Remix 10 (DS)|Remix 10]]
*[[Built to Scale 2 (Wii)|Built to Scale 2]]
*[[File:Game 3DS rvlAssemble L.png|32px|link=Built to Scale (Wii)|Built to Scale]] [[Built to Scale (Wii)|Built to Scale]]
*[[Remix 8 (Wii)|Remix 8]]
*[[File:Game Wii 3-5.png|32px|link=Remix 3 (Wii)|Remix 3]] [[Remix 3 (Wii)|Remix 3]]
*[[Remix 10 (Wii)|Remix 10]]
*[[File:Game Wii 8-3.png|32px|link=Built to Scale 2 (Wii)|Built to Scale 2]] [[Built to Scale 2 (Wii)|Built to Scale 2]]
*[http://rhythmheaven.wikia.com/wiki/Built_to_Scale_(Wii)_(3DS) Built to Scale]
*[[File:Game Wii 8-5.png|32px|link=Remix 8 (Wii)|Remix 8]] [[Remix 8 (Wii)|Remix 8]]
*[[File:Game Wii 10-5.png|32px|link=Remix 10 (Wii)|Remix 10]] [[Remix 10 (Wii)|Remix 10]]
*[[File:Game Wii T-2.gif|40px|link=Police Call]] [[Police Call]] (cameo)
==Gallery==
==Gallery==
<gallery>
<gallery>
Widget rods.png|Three Widgets as a rod in Rhythm Tengoku
Widget_rods.png|Artwork from ''[[Rhythm Tengoku]]''
Widget_DS.png|A Widget from Rhythm Heaven
Artwork DS Built to Scale.png|Artwork from ''[[Rhythm Heaven]]''
Widget.png|A Widget from Rhythm Heaven Fever
Widgets-0.png|Sprite from ''[[Rhythm Heaven]]''
Artwork 3DS Built to Scale.png|Artwork from ''[[Rhythm Heaven Megamix]]''
</gallery>
</gallery>
[[Category:Characters]]
==Trivia==
[[Category:Rhythm Tengoku Characters]]
*Although Akai Mono and Widgets are presented as the "character" of the [[Rhythm Game]]s they appear in, there are actual human characters depicted in the epilogues to each game. In ''[[Rhythm Tengoku]]'', the factory is depicted, with what may be the owner standing outside. In ''[[Rhythm Heaven]]'', a person is depicted inspecting the completed widgets. In ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'', the worker behind the building process is depicted standing outside the factory.
[[Category:Rhythm Heaven Characters]]
==In Other Languages==
[[Category:Rhythm Heaven Fever]]
{{Lang
[[Category:Featured Articles]]
|jp=赤いモノ
[[Category:Rhythm Heaven Fever Characters]]
|rojp=Akai Mono
[[Category:Rhythm Heaven Megamix Characters]]
|mnjp=Red Objects}}
{{Lang
|jp=組み立てキット
|rojp=Kumitate Kitto
|mnjp=Assembly Kit
|us=Widget
|fr=Le bidule
|mnfr=The contraption
|es=Cachirulo
|mnes=Cube
|de=Herr Utensil
|mnde=Mr. Utensil
|it=Mr. Congegno
|mnit=Mr. Device
|kr=조립 키트
|rokr=Jolib Kiteu
|mnkr=Assembly Kit}}
==References==
<references/>

Latest revision as of 00:34, 6 May 2024

Widgets (組み立てキット?, Kumitate Kitto) are recurring objects in the Rhythm Heaven Series. A widget is composed of a rod and one or two square nuts.

Story

Epilogue 3DS First Contact OK.png
赤いモノ
Image
Widget rods.png
Artwork from Rhythm Tengoku
Appears in

While widgets do not appear in Rhythm Tengoku, rods known as Akai Mono (赤いモノ?, Red Objects) do appear in the Rhythm Game Polyrhythm. They are industry products whose details are kept a trade secret. They are considered hazardous because they explode when colliding with walls[1]. In the game, the rods roll along two raised paths, and the player must press the corresponding button to raise the blocks when they reach a gap.

Artwork DS Built to Scale.png

Widgets make their first actual appearance in Rhythm Heaven in Built to Scale, where they are portrayed as a white rod and nuts. The player must wait for the nuts to roll into place, then launch the rod into them to form the widget. They later appear in Built to Scale 2, this time colored red. The assembly line has a variety of slogans for every month which instruct the workers to follow the rhythm while producing the widgets, but some workers have later found that even following the beat can lead to production suffering, and realising that following it doesn't matter much as they get paid the same regardless[2].

Sprite 3DS Rhythm Item Defective Widget.png

The square mass-produced objects appear again in Rhythm Heaven Fever and Rhythm Heaven Megamix in Built to Scale, where the player must bounce around a rod while waiting for two nuts to come into place, after which the player must launch the rod into the nuts to form the complete widget. While these rods are never referred to as anything in-game, comments left in the internal data refer to them as Akai Mono (赤いもの?, Red Objects)[3] like the rods in Polyrhythm. Like before, this assembly line has a new slogan for each month, each one encouraging the workers to keep in time and generally be productive. A keyword in each slogan is highlighted in red[4], with one worker at the factory giving the police a tip: "It's July through November", and sending them a document with the slogans[5]. Entering these keywords in Police Call provides the police with a tip about a code word being hidden in one of the Endless Games. The company sometimes makes defective products, and a worker in product testing accidentally sold the bad parts to collectors for a lot of money[6].

Appearances

Akai Mono

Widgets

Gallery

Trivia

  • Although Akai Mono and Widgets are presented as the "character" of the Rhythm Games they appear in, there are actual human characters depicted in the epilogues to each game. In Rhythm Tengoku, the factory is depicted, with what may be the owner standing outside. In Rhythm Heaven, a person is depicted inspecting the completed widgets. In Rhythm Heaven Fever and Rhythm Heaven Megamix, the worker behind the building process is depicted standing outside the factory.

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese 赤いモノ Red Objects
Language Name Meaning
Flag of Japan.svg Japanese 組み立てキット Assembly Kit
Flag of the United States.svg EnglishNOA Widget
Flag of the United Kingdom (3-5).svg EnglishNOE Widget
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Le bidule The contraption
Flag of Spain.svg Spanish Cachirulo Cube
Flag of Germany.svg German Herr Utensil Mr. Utensil
Flag of Italy.svg Italian Mr. Congegno Mr. Device
Flag of South Korea.svg Korean 조립 키트 Assembly Kit

References

  1. キャラクターアルバム ステージ4 (Character Album Stage 4)
  2. Assembly Line Slogans, Rhythm Heaven
  3. "赤いもの" (Akai Mono) ~ comment left in the file "rcad_assembly_parts_labels.h", Rhythm Heaven Fever
  4. Assembly-Line Slogans, Rhythm Heaven Fever
  5. Investigation Notes, Rhythm Heaven Fever
  6. "I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops." ~ Defective Widget, Rhythm Heaven Megamix