Wake-Up Caller: Difference between revisions

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{{Game-Nav|Minigame_infobox/Data = Mr. Upbeat|Minigame_infobox/Data2 = Munchy Monk (Wii)}}{{Template:Endless game infobox
{{RhythmGame
|Previous = Mr. Upbeat
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii E-1.gif|270px]]{{TabEnd}}
|Previous1 = Mr. Upbeat
|number=[[File:Game Wii B-3.png|24px|link=]] 1 ({{JP}})<br>[[File:Game Wii B-3.png|24px|link=]] 2 ({{US}}, {{EU}}, {{KR}})
|Next = Munchy Monk (Wii)
|medals={{Console|Wii}} 3 ({{JP}})<br>{{Console|Wii}} 11 ({{US}}, {{EU}}, {{KR}})
|Next1 = Munchy Monk (Wii)
|version={{ver|Endless}}
|Image = [[File:Wake-Up-Caller_Wii.png|250px]]
|hiscore={{Console|Wii}} 0
|Name = Wake-Up Caller
|stage={{Stage|Wiiendless}}}}
|Debut = Rhythm Heaven Fever
{{Nihongo|Wake-Up Caller|めざましがかり|Mezamashi Gakari}} is the 1st [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]'', unlocked with 3 [[Medal]]s, and the 2nd in international releases of ''[[Rhythm Heaven Fever]]'', unlocked with 11 [[Medal]]s.
|Number = 1 (Japanese version); 2 (Other Versions)}}'''Wake-Up Caller '''(めざましがかり mezamashigakari "alarm duty')''' '''is an endless game in ''[[Rhythm Heaven Fever]]'', unlocked after receiving 3 medals in the Japanese version and 11 medals in the non-Japanese versions. The player plays as an alarm clock, who is attempting to wake up the mechanical bird inside a cuckoo clock at the right time.
==Gameplay==
==Description==
[[File:Screenshot Wii Wake-Up Caller.png|thumb]]
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks.
The player plays as {{Nihongo|the clock}} who must wake up the mechanical pigeon in an old man's cuckoo clock at the right time. Each night, the pigeon requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The pigeon then wakes up and checks the time.
 
This gets mixed up in various ways as the game progresses: sometimes the pigeon requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.
==Controls==
==Controls==
*A: Stop clock
{{Controls|Aw=Stop clock}}
==Timing Display==
==[[Timing Display]]==
*'''Perfect!/Ace!''': The bird will pop out of the cuckoo clock and toss a seed into a flower pot. The seed will grow into a petaled flower.
{{Timing
*'''Early!/Late!''': If the player is off by roughly 15 minutes, the clock will blush and turn forward or back to the proper time. The bird will pop out and toss a seed like normal, but the resulting flower will not have petals. '''A barely counts as a hit.'''
|just=The time shown is the exact time the pigeon requested. The pigeon then pops out of the cuckoo clock and toss a bean into a flower pot, which blooms into a petaled flower, and a point is counted. The old man smiles, and the game continues to the next night. Occasionally, the beans are rainbow colored, which bloom into flowers with rainbow petals. Sometimes, the flowers bloom into [[Hair Vegetables]] instead, shocking the old man.
*'''Miss...''': The bird will jump out of bed in shock while the clock goes flying. Or if the player does nothing, the time flies and changes the background leaving bird sleeping forever. '''One miss ends the game.'''
|miss=The time shown is slightly off, causing the clock to adjust to the exact time, with an embarrassed expression. The pigeon pops out and tosses a bean like normal, but the resulting flower has no petals, though a point is still counted. The old man looks unamused, and the game continues to the next night.
|through=The time shown is completely off. The pigeon is shocked from waking up too early or oversleeping. If the player does nothing, time flies and eventually night falls, with the pigeon missing a day. Either way, the game is over.}}
==Appearances==
<gallery>
Screenshot Wii Wake-Up Caller.png|[[Wake-Up Caller]]
</gallery>
==Video==
{{#ev:youtube|xqzujDl9V04||inline}}
==Trivia==
==Trivia==
*If the word '''CLOCKWORK '''is put into the [[Police Call]] phone, a secret word will be activated for this game (the word is '''BOUTS '''which can be seen after completing 5 to 10 rainbow flowers). The codeword can be put into the phone to unlock a secret call.
*Inputting the code word {{Nihongo|CLOCKWORK}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|BOUTS}}: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into [[Police Call]] for an easter egg.
*[[Rhythm Tengoku|''Rhythm Tengoku'']] characters make cameos during the levels 10-13. The moon will turn into a [[Viruses|virus]] from [[Sick Beats]], [[Ms. Whiskers]] from [[Rat Race]] will be standing on the window, and the [[Space Umpire]] from [[Spaceball]] will be seen in the sky.
*A few characters from ''[[Rhythm Tengoku]]'' make occasional cameos during the nightfall scene, these being:
 
**[[Space Umpire]] from [[Spaceball]] in the sky.
**[[Ms. Whiskers]] from [[Rat Race]] holding onto the windowsill.
**A [[Mahō Tsukai and Ojō-chan|monster]] from [[Mahō Tsukai]]<ref>"alarm_03_magic_moon" ~ Animation filename for the face on the moon in [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref> taking place of the moon, which in turn resembles a [[Virus]] from [[Sick Beats]].
*Although the pigeon and bean are not named in-game, internal comments refer to the clock as {{Nihongo|Mezamashi-kun|めざまし君|Alarm Clock-kun}}<ref name="mezamashi">"めざまし君がーん" (Mezamashi-kun shocked) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>, the pigeon as {{Nihongo|Hato-kun|ハト君|Pigeon-kun}}<ref name="hato">"ハト君がーん" (Hato-kun shocked) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>, and the beans as {{Nihongo|Omame-chan|おまめちゃん|Bean-chan}}<ref name="beanie">"おまめちゃん" (Omame-chan) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>.
==Development History==
*{{Main|Wake-Up Caller/Development}}
==In Other Languages==
==In Other Languages==
{{Template:Lang
;[[Rhythm Game]]
|it = Sveglia mattutina
{{Lang
|jp = めざましがかり
|jp=めざましがかり
|mnjp = Alarm Clock
|rojp=Mezamashi Gakari
|es = Despertador a ciegas
|mnjp=Alarm Clock on Duty
|du = Weckservice
|us=Wake-Up Caller
|kr = 자명종 담당
|mnus=From [[wikipedia:Wake-up call|wake-up call]]
|mnkr = Alarm Clock
|fr=Réveil matin
|fr = Réveil matin}}
|mnfr=Alarm Clock
 
|es=Despertador a ciegas
{{Endless_Game_Navigation}}
|mnes=Blind Alarm Clock
[[Category:Endless Games]]
|de=Weckservice
[[Category:Rhythm Heaven Fever Games]]
|mnde=Wake-Up Service
[[Category:Games Not In Megamix]]
|it=Sveglia mattutina
|mnit=Morning Wake-Up
|kr=자명종 담당
|rokr=Jamyeongjong Damdang
|mnkr=Alarm Clock on Duty}}
;[[Characters]]
{{Lang
|jp=めざまし君<ref name="mezamashi"/><br>ハト君<ref name="hato"/><br>おまめちゃん<ref name="beanie"/>
|rojp=Mezamashi-kun&#xa;Hato-kun&#xa;Omame-chan
|mnjp=Alarm Clock-kun<br>Pigeon-kun<br>Bean-chan
|us=The clock<ref>"But can you do it when you can't see the clock?" ~ Dialogue in Wake-Up Caller, ''[[Rhythm Heaven Fever]]''</ref>
|uk=The clock<ref>"Try it without being able to see the clock." ~ Dialogue in Wake-Up Caller, ''[[Beat the Beat: Rhythm Paradise]]'' (English)</ref>
|es=El despertador<ref name="guias">[https://www.guiasnintendo.com/2a_WII/beat_the_beat_rhythm_paradise/beat_the_beat_rhythm_paradise_sp/min_jsf_02_despertadoraciegas.html Guías Nintendo | Despertador a ciegas | Beat the Beat: Rhythm Paradise]</ref><br>El cuco<ref name="guias"/><br>Semilla<ref name="guias"/>
|mnes=The alarm clock<br>The cuckoo<br>Seed
|de=Die Uhr<ref>"Gleich verschwindet die Uhr..." (The Clock is about to disappear...) ~ Dialogue in Weckservice (Wake-Up Service), ''[[Beat the Beat: Rhythm Paradise]]'' (German)</ref>
|mnde=The Clock
|it=L'orologio<ref>"Adesso provaci senza vedere l'orologio..." (Now try it without looking at the clock...) ~ Dialogue in Sveglia mattutina (Morning Wake-Up), ''[[Beat the Beat: Rhythm Paradise]]'' (Italian)</ref>
|mnit=The clock
}}
==References==
<references/>
{{Endless Game Navigation}}
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