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Upon first booting up the [[Rhythm Tengoku/Arcade|arcade version]]'s machine, and passing through the NAOMI logo, system startup and legal warning screens, the game starts its title screen loop. First, the logos for [[niwanetwork:Nintendo|Nintendo]], J.P ROOM and "Presented by [[niwanetwork:SEGA|SEGA]]" (along with the main board's ID) are displayed, followed by the title screen, which plays out identically to the GBA version. In the corner, the amount of credits inserted (or "FREEPLAY" if that mode is enabled) is displayed. The player is prompted to insert the appropriate amount of credits if needed, after which they can "PRESS START BUTTON" to enter the game. Doing so progresses to a screen for selecting the amount of players, then Stage, and finally [[Rhythm Game]].
Upon first booting up the [[Rhythm Tengoku/Arcade|arcade version]]'s machine, and passing through the NAOMI logo, system startup and legal warning screens, the game starts its title screen loop. First, the logos for [[niwanetwork:Nintendo|Nintendo]], J.P ROOM and "Presented by [[niwanetwork:SEGA|SEGA]]" (along with the main board's ID) are displayed, followed by the title screen, which plays out identically to the GBA version. In the corner, the amount of credits inserted (or "FREEPLAY" if that mode is enabled) is displayed. The player is prompted to insert the appropriate amount of credits if needed, after which they can "PRESS START BUTTON" to enter the game. Doing so progresses to a screen for selecting the amount of players, then Stage, and finally [[Rhythm Game]].


When left alone, the game displays the {{Nihongo|High Score Ranking|ハイスコア ランキング|Hai Sukoa Rankingu}} screen, followed by a demo of a [[Rhythm Game]] (each cycle alternating between each 1P and 2P game sequentially), and then either the opening scene (in which [[Samurai Drummer]] welcomes the player to the game, which was also present in the GBA version), [[Neko Machine]] (which automatically starts playing its demo, but can be interacted with for a limited time) or [[Kokuhaku Machine]] (which can also be interacted with for a limited time). After this, it returns to the logos and title screen. The game also returns to the logos and title screen after the player finishes a Stage or chooses not to continue during a Game Over.
When left alone, the game displays the {{Nihongo|High Score Ranking|ハイスコア ランキング|Hai Sukoa Rankingu}} screen, followed by a demo of a [[Rhythm Game]] (each cycle alternating between each 1P and 2P game sequentially), and then either the opening scene (in which [[Samurai Drummer]] welcomes the player to the game, which was also present in the GBA version), [[Neko Machine]] (which automatically starts playing its demo, but can be interacted with for a limited time) or [[Kokuhaku Machine]] (which can also be interacted with for a limited time). After this, it returns to the logos and title screen. The game also returns to the logos and title screen after the player finishes a Stage or chooses not to continue during a Game Over.{{clear}}
 
In the [[Sequence Test]] of the [[Rhythm Tengoku/Arcade|arcade version]], there is an entry for the title screen which actually leads to the one from the GBA version, including its version of the [[Menu]] and Game Select, rather than the modified version made specifically for this port.{{clear}}
==''[[Rhythm Heaven]]''==
==''[[Rhythm Heaven]]''==
[[File:Screenshot DS Title US.png|thumb]]
[[File:Screenshot DS Title US.png|thumb]]
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*A version of ''[[Rhythm Heaven Fever]]'''s Title Screen theme can be heard in [[Hi-Hat]] when playing the 16-beat rhythm. This version is appropriately titled "Hi-Hat (Title Theme)".
*A version of ''[[Rhythm Heaven Fever]]'''s Title Screen theme can be heard in [[Hi-Hat]] when playing the 16-beat rhythm. This version is appropriately titled "Hi-Hat (Title Theme)".
*The second half of [[Final Remix]] contains a medley of each Title theme, with the games from [[Mamarin Palace]] and [[Endless Games]] appearing during the corresponding theme (with the exception of [[Charging Chicken]] being replaced with [[Introduction#Introduction|Introduction]]).
*The second half of [[Final Remix]] contains a medley of each Title theme, with the games from [[Mamarin Palace]] and [[Endless Games]] appearing during the corresponding theme (with the exception of [[Charging Chicken]] being replaced with [[Introduction#Introduction|Introduction]]).
==Development History==
{{Main|Title/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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