Karateka 2: Difference between revisions

m
i think you meant "Karateka" without the "2" at the top paragraph
m (SilverRhythm moved page Karateka 2 to Karate Man 2 (GBA) over redirect: To avoid confusion with Karate Man sequels from the DS and Wii.)
m (i think you meant "Karateka" without the "2" at the top paragraph)
 
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{{Eigo}}{{GameExplainGBA
{{Eigo}}{{GameExplainGBA
|title=カラテ家
|title=カラテ家 2
|explain=とんでくるモノを<br>Aボタンでパンチ!<br>でも、スピードが<br>ヘンテコだヨ。
|explain=とんでくるモノを<br>Aボタンでパンチ!<br>でも、スピードが<br>ヘンテコだヨ。
|titleEN=Karateka 2
|titleEN=Karateka 2
|explainEN=Punch flying objects<br>with the A button!<br>But, the speed is <br>all screwed up.}}
|explainEN=Punch flying objects<br>with the A button!<br>But, the speed is <br>all screwed up.}}
{{GameExplainArcade
{{GameExplainArcade
|title=カラテ家2
|title=カラテ家 2
|explain=とんでくるモノを Aボタンでパンチ!<br>でも、スピードがヘンテコだヨ。
|explain=とんでくるモノを Aボタンでパンチ!<br>でも、スピードがヘンテコだヨ。
|titleEN=Karateka 2
|titleEN=Karateka 2
|explainEN=Punch flying objects with the A button!<br>But, the speed is all screwed up.}}
|explainEN=Punch flying objects with the A button!<br>But, the speed is all screwed up.}}
{{RhythmGame
{{RhythmGame
|name=カラテ家
|name=カラテ家 2
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|GBA|32px}}}}[[File:Prologue GBA Karate Man Returns!.png|240px]]{{TabHeader|{{Console|Arcade|32px}}}}[[File:Prologue Arcade Karate Man Returns!.png|240px]]{{TabEnd}}
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|GBA|32px}}}}[[File:Prologue GBA Karate Man Returns!.png|240px]]{{TabHeader|{{Console|Arcade|32px}}}}[[File:Prologue Arcade Karate Man Returns!.png|240px]]{{TabEnd}}
|bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts)
|number={{Console|GBA}} 37
|number={{Console|GBA}} 37
|version={{ver|Arrange}}
|version={{ver|Arrange}}
|gift={{Console|GBA}} "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)''
|gift={{Console|GBA}} "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)''
|stage={{Stage|GBAstage7}}}}
|stage={{Stage|GBAstage7}}}}
{{Nihongo|Karateka 2|カラテ家 |Karateka 2}} is the 1st [[Rhythm Game]] of Technician (37st overall) in ''[[Rhythm Tengoku]]''.
{{Nihongo|Karateka 2|カラテ家 2|Karateka 2}}, referred to as {{Nihongo|Karateka|カラテ家|Karateka}} on the prologue, is the 1st [[Rhythm Game]] of Technician (37st overall) in ''[[Rhythm Tengoku]]''.


The short version, [[Karate Man (3DS)|Karate Man]], appears in [[Honeybee Land]] in ''[[Rhythm Heaven Megamix]]''.
The short version, [[Karate Man (3DS)|Karate Man]], appears in [[Honeybee Land]] in ''[[Rhythm Heaven Megamix]]''.
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[[File:Screenshot GBA Karateka 2.png|thumb]]
[[File:Screenshot GBA Karateka 2.png|thumb]]
[[File:Screenshot Arcade Karateka 2.png|thumb]]
[[File:Screenshot Arcade Karateka 2.png|thumb]]
The song is the same as before, but there are major tempo changes that can throw the player off track, as it affects the speed at which the objects fly in as well. The background is a featureless magenta plain which adds stripes when the flow guage is at three hearts or higher.
The song is the same as before, but there are major tempo changes that can throw the player off track, as it affects the speed at which the objects fly in as well. The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster. The background is a featureless magenta plain which adds stripes when the flow gauge is at three hearts or higher.
==Controls==
==Controls==
{{Controls|A=Punch}}
{{Controls|A=Punch}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|just=Karate Joe punches the object off-screen. The Flow Gauge goes up by one. If the player punches a rock or bomb when the Flow Guage is too low, he will hurt his fist, counting as a miss instead.
|just=Karate Joe punches the object off-screen. The flow gauge goes up by one. If the player punches a rock or bomb when the flow gauge is too low, he will hurt his fist, counting as a miss instead.
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. The Flow Guage goes down by one.
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. The flow gauge goes down by one.
|through=Karate Joe gasps as the object flies past him. The Flow Guage is emptied completely.}}
|through=Karate Joe gasps as the object flies past him. The flow gauge is emptied completely. If the gauge has three or more hearts when this happens, a shocked voice can be heard in the background.}}
==Results==
==Results==
{{Results
{{Results
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|NG alt=What's with the tempo!?
|NG alt=What's with the tempo!?
|OK alt=Well, that's that. Let 's eat!
|OK alt=Well, that's that. Let 's eat!
|HI alt=Tthat's about it!!}}
|HI alt=That's about it!!}}
{{Epilogue
{{Epilogue
|Console=Arcade
|Console=Arcade
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==Appearances==
==Appearances==
<gallery>
<gallery>
Screenshot GBA Karateka Practice.png|[[Karate Man Returns!|Karateka]] ([[Practice]])
Screenshot Arcade Karateka Practice.png|[[Karateka]] ([[Practice]])
Screenshot Arcade Karateka.png|[[Karate Man Returns!|Karateka]]<br>[[Remix 1 (GBA)|Remix 1]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]<br>[[Remix 8 (GBA)|Remix 8]]
Screenshot Arcade Karateka.png|[[Karateka]]<br>[[Remix 1 (GBA)|Remix 1]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]<br>[[Remix 8 (GBA)|Remix 8]]
Screenshot Arcade Karateka 2.png|[[Karateka 2]]
Screenshot Arcade Karateka 2.png|Karateka 2
Screenshot Arcade Karateka Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Screenshot Arcade Karateka Remix 8.png|[[Remix 8 (GBA)|Remix 8]]
Screenshot Arcade Karateka Extra.png|[[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px|link=]]<br>[[Extra Remix]] [[File:TempoUpExtra6.png|72px|link=]]
Screenshot Arcade Karateka Extra.png|[[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px|link=Karateka Tempo Up!]]<br>[[Extra Remix]] [[File:TempoUpExtra6.png|72px|link=Extra Remix]]
Screenshot 3DS Karate Man.png|[[Karate Man (3DS)|Karate Man]]
Screenshot 3DS Karate Man.png|[[Karate Man (3DS)|Karate Man]]
Screenshot 3DS Karate Man Returns!.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]]
Screenshot 3DS Karate Man Returns!.png|[[Karate Man Returns!]]<br>[[Right-Hand Remix]]
Screenshot 3DS Karate Man Returns! Honeybee Remix.png|[[Honeybee Remix]]
Screenshot 3DS Karate Man Returns! Honeybee Remix.png|[[Honeybee Remix]]
</gallery>
</gallery>
==Karateka 2 2P==
==Karateka 2 2P==
{{GameExplainArcade
{{GameExplainArcade
|title=カラテ家 2P
|title=カラテ家 2 2P
|explain=とんでくるモノを Aボタンでパンチ!<br>でも、スピードがヘンテコだヨ。
|explain=とんでくるモノを Aボタンでパンチ!<br>でも、スピードがヘンテコだヨ。
|titleEN=Karateka 2 2P
|titleEN=Karateka 2 2P
|explainEN=Punch flying objects with the A button!<br>But, the speed is all screwed up.}}
|explainEN=Punch flying objects with the A button!<br>But, the speed is all screwed up.}}
{{RhythmGame
{{RhythmGame
|name=カラテ家 2P
|name=カラテ家 2 2P
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Arcade|32px}}}}[[File:Prologue Arcade Karate Man Returns!.png|240px]]{{TabEnd}}
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Arcade|32px}}}}[[File:Prologue Arcade Karate Man Returns!.png|240px]]{{TabEnd}}
|bpm=119 (Base, shifts)<br>150<br>140.5 (Base, shifts)
|number={{Console|Arcade}} 13
|number={{Console|Arcade}} 13
|version={{ver|Two Player}}{{ver|Arrange}}
|version={{ver|Two Player}}{{ver|Arrange}}
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The long version, [[Karateka 2P]], appears in Stage 1 in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]''.
The long version, [[Karateka 2P]], appears in Stage 1 in the [[Two-Player Menu|2P mode]] of ''[[Rhythm Tengoku (Arcade)]]''.


It has a split screen display to accommodate the second player. However, the Flow gauge remains off screen, unable to be seen by either player.
It has a split screen display to accommodate the second player. However, the flow gauge remains off screen, unable to be seen by either player.
<gallery>Screenshot Arcade Karateka 2 2P.png</gallery>{{clear}}
<gallery>Screenshot Arcade Karateka 2 2P.png</gallery>{{clear}}
==Video==
==Video==
{{#ev:youtube|2UwDOrSU8pg||inline}}
{{#ev:youtube|2UwDOrSU8pg||inline}}
==Trivia==
*The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster.
==Development History==
==Development History==
{{Main|Karateka 2/Development}}
{{Main|Karateka 2/Development}}
==In Other languages==
==In Other languages==
{{Lang
{{Lang
|jp=カラテ家
|jp=カラテ家 2<br>カラテ家
|rojp=Karateka 2
|rojp=Karateka 2&#xa;Karateka
|mnjp=Karateka 2}}
|mnjp=Karateka 2<br>Karateka}}
{{Game Navigation}}
{{Game Navigation}}