3,997
edits
mNo edit summary |
TheJoeMaster (talk | contribs) (updated file names and reorganized the images here a bit) |
||
| Line 1: | Line 1: | ||
{{Quote|If you're curious, you can look at the Touch Screen...<br>to see how you did on your timing.<br>Use that to practice.|[[Introduction]]}} | {{Quote|If you're curious, you can look at the Touch Screen...<br>to see how you did on your timing.<br>Use that to practice.|[[Introduction]]}} | ||
{{CQuote|You can check out the touch screen to get instant feedback on your timing. The indicator will show whether you’re tapping too early, too late, or just right!|[https://web.archive.org/web/20210921051106/https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Rhythm Heaven Megamix Tips & Tricks - Play Nintendo]}} | {{CQuote|You can check out the touch screen to get instant feedback on your timing. The indicator will show whether you’re tapping too early, too late, or just right!|[https://web.archive.org/web/20210921051106/https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Rhythm Heaven Megamix Tips & Tricks - Play Nintendo]}} | ||
[[File:Timing Display Introduction.png|thumb|The player getting a "Perfect!" input as seen in the [[Introduction]].]] | [[File:Screenshot 3DS Timing Display Introduction.png|thumb|The player getting a "Perfect!" input as seen in the [[Introduction]].]] | ||
The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]]. | The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]]. | ||
{{clear}} | |||
==Timing Names== | ==Timing Names== | ||
{{Technical|section=1}} | {{Technical|section=1}} | ||
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}} and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names {{Nihongo|just|ジャスト|jusato}}/{{Nihongo|success|成功|seikō}}, {{Nihongo|miss|ミス|misu}} and {{Nihongo|through|スルー|surū}} can also be found. | During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}} and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names {{Nihongo|just|ジャスト|jusato}}/{{Nihongo|success|成功|seikō}}, {{Nihongo|miss|ミス|misu}} and {{Nihongo|through|スルー|surū}} can also be found. | ||
| Line 17: | Line 17: | ||
Missing during a [[Perfect Campaign]] will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one. | Missing during a [[Perfect Campaign]] will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one. | ||
==Skill Star== | ==Skill Star== | ||
[[File:Star.svg|thumb]]The {{Nihongo|Skill Star|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]]. | [[File:Star.svg|100px|thumb]] | ||
The {{Nihongo|Skill Star|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]]. | |||
Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, its Skill Star is awarded for having "great flow with the rhythm", which is when the [[Contestant]] follows [[The Host]]'s pattern and scores 90 points or more. Additionally, the [[Introduction]] gives the player a go at collecting a Skill Star, but it doesn't count towards anything. | Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, its Skill Star is awarded for having "great flow with the rhythm", which is when the [[Contestant]] follows [[The Host]]'s pattern and scores 90 points or more. Additionally, the [[Introduction]] gives the player a go at collecting a Skill Star, but it doesn't count towards anything. | ||
Skill Stars don't appear during the [[Perfect Campaign]] nor while riding the [[Challenge Train]]. | Skill Stars don't appear during the [[Perfect Campaign]] nor while riding the [[Challenge Train]]. | ||
{{clear}} | |||
==Bonuses== | ==Bonuses== | ||
When the player completes a [[Rhythm Game]] and sees the Results in ''[[Rhythm Heaven Megamix]]'', they can get a {{Nihongo|Skill Star}} bonus and a {{Nihongo|No Miss}} bonus through self-explanatory means. These bonuses give the player more [[coins]]. | When the player completes a [[Rhythm Game]] and sees the Results in ''[[Rhythm Heaven Megamix]]'', they can get a {{Nihongo|Skill Star}} bonus and a {{Nihongo|No Miss}} bonus through self-explanatory means. These bonuses give the player more [[coins]]. | ||
If the Skill Star is collected for the first time, it is acknowledged with the message {{Nihongo|First Skill Star!}} | If the Skill Star is collected for the first time, it is acknowledged with the message {{Nihongo|First Skill Star!}} | ||
==Gallery== | |||
<gallery> | |||
Screenshot 3DS Timing Display Play Nintendo.jpg|A helpful visual from [https://web.archive.org/web/20210921051106/https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Play Nintendo's Tips & Tricks] | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
[[File:Screenshot GBA Drum Lesson Timing Lamp.png|thumb|[[Anata]] getting the perfect indication in [[Drum Lesson]].]] | [[File:Screenshot GBA Drum Lesson Timing Lamp.png|thumb|[[Anata]] getting the perfect indication in [[Drum Lesson]].]] | ||
| Line 32: | Line 38: | ||
*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | *In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | ||
*Although the timings can be applied to the [[Rhythm Games]] in all installments of the ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' series, this display only appears in ''[[Rhythm Heaven Megamix]]''. | *Although the timings can be applied to the [[Rhythm Games]] in all installments of the ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' series, this display only appears in ''[[Rhythm Heaven Megamix]]''. | ||
{{clear}} | |||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang | ||